Totally Off Topic: Writers Who Role Play

I posted this as a response to a comment about office supplies and role-playing games in one of the “Write A Book With Me” posts.

But I realized I’m curious. How many of you who write are or have also been role-playing gamers? (D&D, GURPS, another system…whatever. If you’ve sat in a room with friends talking your way through an adventure aided by the terrifying click of your DM or GM suddenly rolling dice, I wanna hear about it.)

I never got story ideas from the role playing, but I did use it as a way to test out my universe physics (the magic system, the map, the people and things that lived there) to see if anything could work better. Or worse.

So here’s my role-playing story, from when I was GMing my own campaign with a handful of friends.

I led a GURPS campaign through Arhel while I was writing in that universe and ran (tortured) some friends through the world.

It was…interesting.

One friend whose character had a rope, rope-throwing skills, and superb athletic abilities, insisted on walking through murky water instead of noticing the stalactites above and the stalagmites across the way. Insisted, against the warning of my raised eyebrow.

(I think I even asked her, “Are you sure?” If your GM ever asks you “Are you sure,” klaxons, explosions, and the question, “Think, think, what have I MISSED?!” should be running through your head.

Playing the campaign without feet until a companion figured out the heal spell proved to be a bit of a challenge for her.

Nasty, hungry things LIVE in murky water.

Another bought a flying carpet, asked for instruction on the magic word that started it—GM: “Do you do anything else before you pay for your carpet?” Him, thinking… “No.” GM raises eyebrow.—and flew off.

So he’s up in the air and flying away from the marketplace. His friends on the ground below are watching.

Him: “This is great. So, I turn and head back to the market.”

GM: “Really? How?”

Pause, while nervous expression crosses his face. Note the sudden silence among his companions on the ground below.

Him: “I say ‘Turn?’”

GM: “Nothing happens.”

Him: “I say “Turn left?”

GM: “Nothing happens.”

Him: “I lean over to see if it’ll turn like a bicycle.”

GM: “It’s still going straight.”

Him: (Sighing.) “Okay, so I crawl out to the very edge of the carpet and lift one corner of it to catch the wind like a sail and force it to turn.”

GM: “It’s a carpet, made of fabric, and at the very edge it does not support your weight. It buckles and you fall off. Dex roll to see if you manage to hang on to the edge.”

He makes his dexterity roll. Barely.

GM: “So now you’re hundreds of feet in the air, the carpet is still heading straight away from the market, and you are hanging backward from the front corner of it by your fingertips. Any thoughts here?”

Him: “I should have got all the operating instructions before I took off?”

If the Start command for your brand-new flying carpet is “Atherothromba,” the Turn command is unlikely to be “Turn.”

He was also the one who, while leading the expedition, found a room full of treasure with a clearly marked “beware all ye who enter here” type curse over the door. He entered, (GM raises eyebrow) against advice of the rest of his party, while his friends (who were getting the hang of me) waited outside the doorway.

There was a box. It had a button. The button said, “Don’t Push.”

Against advice from his colleagues and the raised eyebrow of his GM , he pushed the button. There was a moment while the clicking of dice on the table top echoed in a silent room.

Then, “poof!” He went from being the lean, handsome, square-jawed hero to being, ah… extravagantly furry. At which point, to the horror of everyone, including his footless buddy, he muttered “how much worse could it get?” and pushed the button a second time.

The soft click of dice on the table once more, as the device randomizer rolled through its possible combinations.

He became short and female. And STILL extravagantly furry.

There might possibly be good, solid reasons for NOT ignoring signs saying “Keep Out” or buttons saying “Don’t Push.”

I LIKE being a GM.

But I will note that my GMing style rewards the anxiously paranoid player over the “leap-then-look” one.

Imagine all the bad things that might be behind that door. Make them bigger. Give them more teeth.

Now ask yourself how they might be getting into position behind you while you and your companions are futzing around arguing (loudly) over whether it’s better to blow up the lock, shoot it with your arrow, or wait for the guy with the lockpick skills to see if he can get it (quietly).

Players learned to whisper in my world.

Have you ever role-played in relation to your writing? As a research tool, story generator, character development tool, or something else?

If you have, what aspects of the role-playing did you use, and how did you apply them to your work.

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124 responses to “Totally Off Topic: Writers Who Role Play”

  1. Tronix Avatar

    Roleplaying and writing are two of the three things that color my life. They are like siblings, related, yet distinct, and sometimes, they even bicker for my attention.

    Writing and Roleplaying (especially GMing, which is what I do most of the time) are similar in the fact they require structure and planning. I have learned alot about running better games through my writing, and have applied what I learned from GMing to my stories. But sometimes, espcially lately, I have been noticing the differences.

    In fiction, you have control over the story, in the end. If you write with the end in mind, then you know exaclty where your going. Its just up to you to get there. Not so much with roleplaying, since your dealing with real live people, who may have a different plot, theme, mood, or even genre in mind when they build their character. I have often heard from writers that their characters take on a life of their own and suprise their authors (which perhaps is a lesson I should take to heart), but at least i know where my character is coming from. Players on the other hand suprise you at every turn.

    But I will admit this: if i didn’t roleplay, I wouldnt be wrting. I fell for the big lie back in the day, the “Writing-is-not-a-worth-use-of-your-time” one, around my 14th birthday. Before then, I was 60 pages into a “novel” you could call it, stalling and becoming distracted. My roleplaying kept the urge to create alive. My wife, who I roleplay with frequently, pushed me to continue with the big dream, and she is a lovely taskmaster when it come to it. Roleplaying is what we do with eachother while others go to movies, go on date nights, ride bikes together etc. Thus, the two vocations are sort of intertwined.

    So, count me a writer who roleplays, and a roleplayer who writes.

  2. Jeanette Avatar
    Jeanette

    For role playing enthusiasts, there’s a method of role playing that doesn’t involve books and thus is less restrictive. LOTS of fun. For those in active groups, I’d say give it a try…

    1) GM takes scraps of paper and writes character types on them. (druid, magician, healer, soldier, theif, etc.)
    2) Players pick a name.
    3) Players are allowed any action that is logical for their character and is allowed items that fit their character’s description. (For example, I played a druid and during a fight asked my GM if I might have thorn seeds in my pocket. He said yes, so I threw the thorn seeds at my opponent and used my druidic magic to make them grow as a blockade. Successful roll and it worked.

    This kind of game play really allows for imagination on both the parts of the GM and players and is less restrictive in terms of spells, etc.

  3. Jeanette Avatar
    Jeanette

    There’s something about a button that says “Don’t push” that begs to be pushed. I always get an itch to go out those doors with the giant bar across that says “Emergency Exit Only: Alarm will sound.)

  4. WandersNowhere Avatar

    My interest in the fantasy genre came out of tabletop roleplaying starting when I was 8, and my best friend and I found out about this D&D thing his big brothers played on weekends. They wouldn’t lend us their books, so we snuck a look at them and designed our own home brew RPGs, which were surprisingly effective for having been designed and written in exercise books by preteens.

    As mentioned elsewhere, the storyline of my big series project bubbled and grew out of my first (unused) campaign. While very little of the D&D roots are clearily visible in the current storyline other than the ‘medieval’ setting, it was a tough road to get there, as I’d grandfathered in a whole bunch of random battles and such along the way.

    Since then a lot of tabletopping and even more online IRCing (I used to play the three plot-making characters of my main story on Dalnet and Starchat, terrorising RP taverns) has given me an arena to hone my descriptive abilities and test out ideas. I wouldn’t recommend it wholeheartedly though, as forum or chat RP can be addictive, and you find yourself pouring tens of thousands of words every day into roleplay sessions than then get recorded as logfiles or forum threads and eventually disappear for good.

    No matter how good the ‘practice’ is, you could’ve been using all those words to write a book.

    But, for funny stories, my high-school era best friend and I frequently juxtaposed our weekend D&D campaigns with entertaining brainstorming for our books where we’d act out scenes and dialogues between our respective characters, particularly the one he ‘donated’ to my story.

    There was a humorous incident where after enduring us lads enthusiastically describing an epic battle scene (without realising it) mostly in sound effects and faux-martial-arts-posturing, my friend’s girlfriend turned to her female friend and translated: ‘He means they run over there, and bounce off the pillar, and then this guy punches that guy in the face, then the other guy jumps on his knee and kicks him in the head, and then the spaceship blasts down the wall…’

    She then explained to we bemused and embarassed blokes that ‘women think in words, not sound effects. It’s okay, though, I learned your language.’

  5. Heather Horne Avatar
    Heather Horne

    I do roleplay and I sometimes use my stories I am writing to get ideas. It is very fun and it helps me expand my mind.

  6. Sarah Avatar
    Sarah

    I’m pretty enthused about someday role-playing the not reverse way though, don’t get me wrong.

  7. Sarah Avatar
    Sarah

    Hopefully no one thinks I’m a total freak (not that I care toooo much), but my role-playing is a reverse. I’m not saying if I’m writing about some mad serial killer roaming the streets of enchanting London I’m going to go off and start flying around in the night kid-napping helpless prostitutes and slitting people’s throats or anything, but I act alot. Acting like I would expect my character to act in a situation, even just walking to the school bus like I’d expect them to walk, helps me envision my character even more and gets me all “in-da-mood” to write about them. I can easily change my mentality, my handwriting, or whatever else of that nature overnight as I please usually. It’s a great talent to have if I do say so myself, and my reverse role-playing is the best help when it comes to getting in touch.

    1. otterpoet Avatar
      otterpoet

      My writing associate and I do that from time to time. Usually we’ll write journals or notes in the character’s mindset or examine situations from their perspective. Very useful skill for capturing the character. And annoying too sometimes when you can see that charcater would do some plot-altering action 😛

  8. teriaccenia Avatar
    teriaccenia

    Hey all i was just wondering if you were interested in watching the new saw movie? I just watched it here for free and it was prty damn amazing
    quality for free! http://tinyurl.com/NewSawMovie

    So if you havent seen this movie then check it out here! Also please dont share this link too much outside of this forum as it will probably die then.

  9. licyblalk Avatar
    licyblalk

    Cao everyone,

    Im new to the forum and just wanted to introduce myself, my name is Robert and I’m form US. I’ve been a long time lurker who has finally decided to make an account and contribute.

  10. druniowdiaway Avatar
    druniowdiaway

    Hi ,

    Im new to the forum and just wanted to introduce myself, i’m Hank . I’ve been lurking around the forum for quite some time looking up info but finally decided to make an account.

  11. Dal Jeanis Avatar

    Actually, quite a bit of the time, when I’m designing a speculative fiction world, I will use the Hero system to define the powers available and the power levels in use. It’s quite flexible, and it differentiates between the power itself and the special effect. For example, a force blast can be a blaster, a fireball, a lightning zot, the breath of a dragon, or a sonic projector, (all different special effects) but they could all have the same effective damage (game damage in d6).

    The purpose of this is to create a “realistic” magic or tech system, with consistent advantages and disadvantages, and to be able to see at a glance when something is a violation of the rules that you’ve already set up.

    But, as far as plots and characters, the role-playing is all inside my head. The game mechanics just lets me know when I’m cheating.

    1. otterpoet Avatar
      otterpoet

      I’ve found that Ars Magica’s (by Atlas Games) magic system is perhaps one of the best and most ‘believable’ systems ever written. It becomes extremely useful when I’m trying to define a magical system for my story. The entire game focuses more on role-play than ‘roll’-play as well. The first session that I ever ran of it consisted almost solely on the magi (the players) discussing the hierarchy of their covenant – the place where they would live and conduct magical research. It was amazing to see eight players so completely inhabiting their characters, discussing politics and beliefs rather than hacking away at Random Beast #4 in room A2. The game also offers insight into envisioning a saga… as the campaigns run over decades and incorporate new characters throughout. Indeed, it was the game that inspired me to ever envision writing a multi-book story.

  12. Jake Reynolds Avatar
    Jake Reynolds

    Hey Holly,

    First of all thanks for all the time and effort you put into all this- its very much appreciated.

    Secondly, yes, I have used role playing before in my novel(s). As a player of D&D in my youth, I found it useful to take my four main characters and assign the relevant ‘stats’ to each of them. It was a good way to see how the group dynamic worked.

    Later, I found it useful in battle scenes. By assigning corresponding stats to villains, I found that by using the dice certain elements of combat were revealed. Of course, I didn’t use details in my writing as it would be INCREDIBLY boring to describe a battle in that way, but I found it a useful guide as to how, for example, a sword duel might play out.

    Also, in terms of large scale battles, in D&D there are some methods by which one might use the dice to play out armies facing each other. Again, I have found this useful to inject a sense of reality (a strange way to describe the rolling of dice to decide life and death for characters, I know). Perhaps reality is not necessarily the correct word; ‘random factor’ might be a better phrase.

    I discovered early on that trying to shoehorn plot into battle (whether one on one or 10,000 on 10,000), it seemed a little too contrived, too formulated. I found that this random factor helped to inject a dose of how chaotic such affairs might be.

    Apologies for the long response, and I look forward to seeing if others have found this method useful.

    Cheers

    Jake

  13. Ketssevaunand Avatar
    Ketssevaunand

    Im new here and i hope i will contribute to this forum in some way 🙂

  14. Diana Cacy Hawkins Avatar

    I just thought of something else, as I’m venturing through the Second Life versions of Myst/Uru worlds.

    When Uru was online, I used it a lot as a place to work. Uru is the type of game where you can participate in activities that are going on in the game, or you can just explore the worlds as you see fit.

    I’m very “geographic” or “environment” dependent on getting into the proper mindset to work. So, I would often go and just sit my avatar where the ambient sounds and other interactive elements of the game inspired my working mood.

    Like now…it’s dang cold and icing over. Hate it. To get my mind in a better place for writing, I check in to Second Life, and settle in a place that makes me feel better. Right now, I’m in the Healer’s Retreat, beside the shoreline, listening to the birds and insects, amid the blooming purple flowers and flowing green grass. It keeps my mind off of the bitter cold, dreary weather and puts me in a ‘perkier’ place.

    And the best thing is…when you need a break, you can just move to another ‘world’ and find someone to chat with.

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