Totally Off Topic: Writers Who Role Play

I posted this as a response to a comment about office supplies and role-playing games in one of the “Write A Book With Me” posts.

But I realized I’m curious. How many of you who write are or have also been role-playing gamers? (D&D, GURPS, another system…whatever. If you’ve sat in a room with friends talking your way through an adventure aided by the terrifying click of your DM or GM suddenly rolling dice, I wanna hear about it.)

I never got story ideas from the role playing, but I did use it as a way to test out my universe physics (the magic system, the map, the people and things that lived there) to see if anything could work better. Or worse.

So here’s my role-playing story, from when I was GMing my own campaign with a handful of friends.

I led a GURPS campaign through Arhel while I was writing in that universe and ran (tortured) some friends through the world.

It was…interesting.

One friend whose character had a rope, rope-throwing skills, and superb athletic abilities, insisted on walking through murky water instead of noticing the stalactites above and the stalagmites across the way. Insisted, against the warning of my raised eyebrow.

(I think I even asked her, “Are you sure?” If your GM ever asks you “Are you sure,” klaxons, explosions, and the question, “Think, think, what have I MISSED?!” should be running through your head.

Playing the campaign without feet until a companion figured out the heal spell proved to be a bit of a challenge for her.

Nasty, hungry things LIVE in murky water.

Another bought a flying carpet, asked for instruction on the magic word that started it—GM: “Do you do anything else before you pay for your carpet?” Him, thinking… “No.” GM raises eyebrow.—and flew off.

So he’s up in the air and flying away from the marketplace. His friends on the ground below are watching.

Him: “This is great. So, I turn and head back to the market.”

GM: “Really? How?”

Pause, while nervous expression crosses his face. Note the sudden silence among his companions on the ground below.

Him: “I say ‘Turn?’”

GM: “Nothing happens.”

Him: “I say “Turn left?”

GM: “Nothing happens.”

Him: “I lean over to see if it’ll turn like a bicycle.”

GM: “It’s still going straight.”

Him: (Sighing.) “Okay, so I crawl out to the very edge of the carpet and lift one corner of it to catch the wind like a sail and force it to turn.”

GM: “It’s a carpet, made of fabric, and at the very edge it does not support your weight. It buckles and you fall off. Dex roll to see if you manage to hang on to the edge.”

He makes his dexterity roll. Barely.

GM: “So now you’re hundreds of feet in the air, the carpet is still heading straight away from the market, and you are hanging backward from the front corner of it by your fingertips. Any thoughts here?”

Him: “I should have got all the operating instructions before I took off?”

If the Start command for your brand-new flying carpet is “Atherothromba,” the Turn command is unlikely to be “Turn.”

He was also the one who, while leading the expedition, found a room full of treasure with a clearly marked “beware all ye who enter here” type curse over the door. He entered, (GM raises eyebrow) against advice of the rest of his party, while his friends (who were getting the hang of me) waited outside the doorway.

There was a box. It had a button. The button said, “Don’t Push.”

Against advice from his colleagues and the raised eyebrow of his GM , he pushed the button. There was a moment while the clicking of dice on the table top echoed in a silent room.

Then, “poof!” He went from being the lean, handsome, square-jawed hero to being, ah… extravagantly furry. At which point, to the horror of everyone, including his footless buddy, he muttered “how much worse could it get?” and pushed the button a second time.

The soft click of dice on the table once more, as the device randomizer rolled through its possible combinations.

He became short and female. And STILL extravagantly furry.

There might possibly be good, solid reasons for NOT ignoring signs saying “Keep Out” or buttons saying “Don’t Push.”

I LIKE being a GM.

But I will note that my GMing style rewards the anxiously paranoid player over the “leap-then-look” one.

Imagine all the bad things that might be behind that door. Make them bigger. Give them more teeth.

Now ask yourself how they might be getting into position behind you while you and your companions are futzing around arguing (loudly) over whether it’s better to blow up the lock, shoot it with your arrow, or wait for the guy with the lockpick skills to see if he can get it (quietly).

Players learned to whisper in my world.

Have you ever role-played in relation to your writing? As a research tool, story generator, character development tool, or something else?

If you have, what aspects of the role-playing did you use, and how did you apply them to your work.

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124 responses to “Totally Off Topic: Writers Who Role Play”

  1. Kaylin Avatar
    Kaylin

    I’ve roleplayed for years, and I’ve found that it really helps me to develop my characters. I like taking characters I’m starting to use in my story and creating them in the game (D&D) and trying to roleplay as them. It helps me get into their head.

    I also get some story ideas from our game. We have a very good DM, who has created his own world for us to rp in. He often flips things back and forth on us and makes us look at things from different perspectives, which is interesting and then sometimes I can translate what he’s done into a story idea. Then I just have to play with it and mix it up. Change it.

  2. Phi Chisym Avatar

    Well, I literally reinvented my writing and found a new love for it, through RPing online. There are so many authors these days placing RP forums on their book sites so their fans can create/run FanFics or FanRPs of their books.

    I have been a four year RPer of D.J. McHale’s site for Pendragon, and had fallen in love with all the wonderful youth writers there, spinning their own Pen story, or one crafted from their own minds, that I ended up creating a small website just for the more serious dreamers. Really, that’s how big RP writing has become.

    Through RPs, especially RPs drafted in novel form, helps the writer grasp scene design, actions, and dialect. We have brainstormed at least two different series, both on their second book, and have a total of five developing stories running as RPs now. After completing an RP, we build our chapters based on our plot, determine what to keep or move, add/subtract, and basically edit the whole RP into a novel format. Eventually, we will have a complete novel of a story that can breathe out of its bindings. Each writer had placed their very soul into their characters; therefore, the reader will be able to hear the book breath as they follow the very story our RP group ‘lived’.

    To me, that’s better than living the story in a dream and then writing it down. Such an personal connection to the story, and the group involved, seems to make the story far more joyful to read. If it’s fun to play, it will be fun to write….and just as much fun to read.

  3. Jason F Avatar

    Roleplaying has played a major part in my writing, particularly my experience with PBEMs (Play-by-E-Mail). Role-playing games (RPGs) have been a part of my life since I was a young boy back in 1977; my closet remains full of notes, characters, and untold worlds. As a writer, RPGs taught me important concepts like pacing, plotting, and character development. Indeed, my first professional sale was an RPG supplement! These games also introduced me to authors I might never have known about (HP Lovecraft being the chief amongst them). Participating in a PBEM โ€“ round-robin style writing/RP โ€“ is a wonderful method for keeping your writing skills honed and can lead to the formation of various projects. Personally, Iโ€™d suggest joining an Amber Diceless game, as they tend to focus more on character than knocking down the next monster.
    PBEM character background stories are great practice for โ€˜realโ€™ writing. (Insert shameless self-promotion here: http://www.whiterose.org/wiki/House_Of_Cards/Fruits_of_Her_Labor.)

    Unfortunately, you have to get into a really good game or the process can actually become counterproductive. Iโ€™ve read a lot of HORRIBLE fan-fiction based on terrible campaigns. And many would-be writers think publishers are ready and willing to buy the stories for the โ€œcoolest campaign ever!โ€ Trust me, theyโ€™re not. RPGs are more of a fun tool, not the means to an end.

  4. Elizabeth Anne Ensley Avatar

    (Forgot to mention one story, that was actually generated initially from RPG characters; but that’s been on hold for a couple of years (16, actually). It’s one of those ideas that seems to still be in its growth phase. *sigh* Why can’t I type more than 25 error-filled words a minute? Faster typing would help!

  5. Elizabeth Anne Ensley Avatar

    I’ve done some roleplaying, and sometimes it helps; but what wins are the small figures, when trying to block out a scene. I sketch, but the figurines help give me an idea of the character’s positioning. Not for the whole novel, of course, but it’s a help for certain sequences, such as battle, ambush, etcetera.

  6. Melissa C. Avatar
    Melissa C.

    I have to confess, my husband had to drag me to my first role playing session. Fantasy worlds were a fairly new concept for me, and I could think of a lot of things I’d rather do than sit inside on a glorious Saturday afternoon. But I went, and I rolled up a female half orc warrior with a troubled past. As we were rolling, a suggestion was made to have a game chronicler, and since no one person volunteered, we all agreed to take turns.

    I listened to the early chroniclers recount the previous sessions bored stiff. This was a game, it was supposed to be fun and imaginative, and these guys read from their notes like a secretary reciting minutes from a staff meeting. When it was my turn, I decided to punch it up a little. I gave the players and monsters more colorful descriptions, and rehashed the humorous dialogue. I offered more than just damage stats and loot records; I offered a story. I was quickly and unanimously voted official game chronicler, which was a huge confidence boost for me as a hobby writer thinking about going professional.

    After the game ended, I was amazed that the tragic warrior stayed with me. Even though the group of people who had created her old friends had broken up and moved away, she had more adventures and made more friends. These friends populated a new world with more new characters and plot twists, and the next thing I knew I had crossed genres and turned into a Fantasy writer.

  7. Chudney DeFreitas-Thomas Avatar

    I’ve haven’t role played myself. But every Saturday night my house is filled with my husbands friends, who will stop what there doing if I ask them to help me out. It frequently includes rolling the dice and much laughter. But I’ll tell you what one day I might do a one off campaign to see what it’s like.

  8. Holydust Avatar
    Holydust

    I’ve actually used one-on-one chat RP to help me when I get stuck. One of the stipulations is that usually, the character(s) I’m not playing, I haven’t been 100% responsible for creating, but if I take a character I need to know more about and I put them into a sort of alternate universe mindset, I find that things definitely come out that are worth noting for later.

    For example, one of the characters in my novel is a troubled rock star in his late teens who is having a lot of difficulty dealing with the transition from normal, artsy kid to teen heartthrob. I knew that I understood him from certain points of view, but I felt like he was clamming up on me in a handful of the many strange situations he finds himself in (from dealing with fans, to attempting to hang out with high school friends who feel distant from him now, to trying to talk to his stoic, closed-off father who ends up kicking him out of the house for pursuing a music career).

    If you have a friend (or two) who are willing to fill in the empty spaces, setting up a situation that you (and likewise, your character) don’t have complete control over is an amazing way to find out how they will react to certain conflicts and personality types.

  9. drake_tesla Avatar
    drake_tesla

    I role-play regularly (Thursday nights). I’ve never tried to genuinely replicate a world I was writing in, but I’ve definitely been inspired by the oddball solutions the group comes up with. The best inspirations come from the group using terrain, technology or magic in unexpected ways. It reminds me not to do the obvious. Not to go with my first impulse. Not to accept the ordinary.

    I’m the DM right now, and the group never, ever does what you think they will. Sometimes their ideas are brilliant. Sometimes they’re more ‘What were you THINKING!?!?!?!’ ideas. They’re never mundane. And they always make sense on some level.

    My group never tries to replicate, say, a movie scene where a character kills someone with a teacup. They might try to negotiate their way into a hostile fortress by claiming they want to sell some group members as slaves, or lower someone immune to heat damage down a chimney (they’ve still got to breathe, guysโ€ฆ), or use a crowd as a distraction by tossing a handful of coins in a market place or imitating the sounds of an angry dog. They’re the group that’ll pour lamp oil at the top of the stairs before their pursuers come into view โ€“ and light it as soon as someone slips and falls into the puddle. They’re the group that wants to seal a heat source in a clay pot with a liter of water to make a timed distraction. It’s like playing with MacGyver, but with a stronger grasp of science and engineering.

    Another good lesson is character motivation. Without a decent reason to go someplace, the characters justโ€ฆwon’t. The last DM was tearing his hair out trying to get us to investigate a plague-ridden town. Our characters flat-out refused. There were more experienced healers at the town than in our party. None of the characters wanted to get ill. They didn’t think they could help. Wouldn’t go anywhere near the place. We players knew there was plot there, but without a reasonable motivationโ€ฆthe DM was S.O.L.

    My group is, granted, off-beat, but a lot of gamers are. They’re also logical, clever, and perfectly willing to risk a character or two if the motivations are powerful enough.

    That’s what I’m aiming for as a writer, I think – off-beat, clever, and willing to risk.

  10. jensens Avatar

    Holly,
    I’m reading an interesting book on this topic:
    “Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms”
    by Ethan Gilsdorf. He covers this topic. I think it is a completely wild idea for you writers into fantasy worlds, and I’d love to participate!
    http://www.amazon.com/Fantasy-Freaks-Gaming-Geeks-Imaginary/dp/B002R88G86/ref=sr_1_10?ie=UTF8&s=books&qid=1254768257&sr=1-10

  11. Andre C. Avatar

    While we’re on the subject, I have a publishing question for you, Holly. I’m a lot closer to publishing an RPG or two than I am to completing my first novel; but they’re both set in the same world.

    Is this an issue for publishers? If I self-publish a game, will it make it more difficult to get my novel published once it’s finished? Will it be more difficult to have fiction taken seriously if potential publishers, or the public in general, believe it’s based on a role-playing game?

  12. Frances R Avatar
    Frances R

    Oh, yes. It helps me figure what characters work and which don’t. Here’s a journal of all my characters as wolf creatures. As you can see, most don’t have a personality description. Anyway, it’s a good way to develop their skills and figure out what they would do in certain situations.
    http://www.gaiaonline.com/guilds/viewtopic.php?t=14298843

    My favorite is Love, who can’t feel pain, but that makes her weak in a way because she can lose concentration, go too far, and die of bloodloss. The good thing is, she won’t stop because of pain. Though she doesn’t feel much emotion either, she has her values, like never fighting a bladeless wolf.
    http://www.gaiaonline.com/guilds/viewtopic.php?t=14298843&page=2

    And the best plotted story I’m playing in is with Soulflight and Hasirii (an undead, not my character). Most role-plays start as something you just know nothing of what is about to happen, but stuff begins to happen and you have to keep your characters alive.
    http://www.gaiaonline.com/guilds/viewtopic.php?t=14372473

    Admittedly, I started having a problem somewhere around the beginning of college of giving my characters too much power and people complained. Then I realized that it wasn’t that I gave them too much power, but that I was the only one who knew the cons of their abilities (like the example of Love above). So I’m going to have to write them down for other people to see.

  13. Gerhi Janse van Vuuren Avatar

    I probably went a bit further than most. I role-played and would still play if I could find people to play (not successful yet) but what I really did was to write a masters dissertation on how to use a role-playing system to work out a collaborative (workshopped) theatre piece.
    Some of my conclusions are that it is possible but that your actors have to become competent in two systems, the game system and acting and they are (can be) very different.
    The big thing to remember is that a role-playing game (unless you play a tournament style game which is just silly) is a game and not a story – and the purpose of the game (see Bernard Suits) is to continue playing the game.
    In other words the ending is always pushed back in order to continue play. Which means that if you want a complete story you will always be dissatisified.
    Using a gaming system (GURPS, DnD etc.) in order to develop your own story will inevitably lead to frustration because of a number of things. One of these is system blindness. Because the rpg is rule based it works as an abstraction and whatever the abstraction it includes the bias and prejudices the designer consciously and unconsciously built into the system (talk about the law of unintended consequences). You have two options, turn a blind eye yourself or break the system.
    If you break the system you venture into game designing yourself and then you are at the point of designing games not writing stories.
    Also, depending on rpg game, group, game master, house rules or whatever every game is different and place an emphasis on different types of immersion in the story (Read Gary Alan Fine for a good analysis). Some people place emphasis on the simulation of reality while others on the thrill of adventure.
    Place players who expect different things together and you will have fireworks that have nothing to do with the story.
    Also, in my experience, certain role-players are useless in generating story ideas. They will always default to a certain character type no matter what the rpg system, story scenario or campaign. For them a fighter is a fighter is a fighter, no matter what you call him/her. (Gender also does not make a difference either)
    In my opinion rpg’s are limited for the development of stories. Except in the case when the system is developed with the story. The Dragonlance novels (original trilogy) was written while the game system was developed so that it worked back and forth.
    Novels and rpg’s are both fictional forms, but they work completely differently – but very interesting thing to think about anyway.

  14. Aimee Avatar
    Aimee

    Oh! And for some reason the RPG books help generate ideas. Amid the pretty pictures and d20 systems you can find little reminders for details you might also have missed. My hubby has a lot of these books since he’s been gaming for years. There’s one in particular that takes you step by step through building a fortress. While you can do all the research you want on castles and forts and fortresses, there’s nothing like sitting down and trying to make one. This manual came with visual learning (of course) and gave pointers on things I might otherwise have missed.

    My first novel had a castle under siege and a couple of characters needed to escape. My original manuscript had them go over the wall. After the RPG book I made them slide out the second story garderobe (latrine built into the corner of the castle) which was dangling over the refuse moat. Humor. Gross-out factor. And a solid means of escape. It was a win-win situation.

  15. Vicki Avatar

    Because so many people I’ve known (myself included) have started RPing with D&D, I decided a long time ago that D&D is the ‘gateway game’.

    RPGs and writing have both become an inherent part of my life. I passed a World Geography class because of an RPG (Earthdawn), my stories often start when a game ends abruptly (and I never accomplished what I could have for that character), and I have a vast collection of source material for coming up with ideas for any situation, on paper or with dice.

    When I was twelve, our tv broke. I remember this distinctly, because that’s when I started roleplaying. Mom ran the basic D&D boxed adventure for me and my brother (over twenty years later, I still have the notes she took). From that point on, I had a burning, desperate love for the concept. I played nothing but D&D for years, because no one I knew was willing to try anything else. So I ended up starting a collection of other systems that didn’t see the light of day for years after I’d bought and memorized the worlds, despairing of actually being able to use them. “Oh well,” I said, and proceeded to write stories for my unplayed characters.
    Well, they had to come out somehow, right?

    I’ve role-played (only in person – I depend too much on body language to deal with meaningless purple prose in emails and forums), with dice and without, with modules and without, with friends and with video games, for over twenty years. I’ve written (only recently has it been worthwhile) for almost fifteen. I used to go through the creation process of an RPG for every character I wrote. Now, if it’s only someone I’ll play for five minutes of a session, I’ll try to have a line or two to help me characterize them, to keep them consistent within the world. Even that might be a little much, to be sure, but it hasn’t failed me yet.

    It also bears mentioning that I’m generally the only one willing to run games in any group I’ve been in (and I’ve run more games than I’ve played in). When you’re running a game, it’s an awful lot like writing, only you have no short-term control over what the MCs are doing (ok, so maybe it’s not so different from writing). My current gaming group has done their utmost to test how the world should react to them (one character getting over the death of his child, one only recently having escaped from life in slavery, and one who has admitted he “does whatever would be the most trouble. Or the funniest.” Trying to find ways for them to pull together into a cohesive unit has been challenging, to say the least. But it’s wonderful practice.

  16. Diana Cacy Hawkins Avatar

    I’m a URU/Myst fan and I’ve often used URU’s avatar creator to play around with different looks. The standalone game is very limited, but still gives ideas. When it was online, the creator had more options and helped more.

    Also seeing the different world ideas helped, those that the game creators made and those of the other fans. One area it helped me the best was how machine ages (worlds) were put together. I have plenty of experience in natural settings and average wooden house structures, but not metallic constructions.

    My Nanowrimo project last year was a 54,000 word novel about how my created Age was found and my exploration groups’ story of that experience. It was a great learning experience and something I’m going to continue to do with each new age.

  17. Berni Avatar
    Berni

    It’s been a number of years since I actual RP’d with a GM and dice, but my very first fantasy story back when I was a college freshman in a creative writing class was inspired by an event in the game we’d done the night before. I had fun writing it, but my instructor told me it was “uninspired” and that only people who weren’t truly creative used fantasy and magic as “crutches” to tell a plotline. GRRR! Fortunately, I ignored that comment and have continued to write in the fantasy genre anyway, as I do write to escape the “real” world, while incorporating “real world” consequences in my still-unpublished stories.

    What I do more often now, is use RPing as a tool to get me over a hump when the characters won’t give me needed dialogue. My twin sister and I will open and IM window, take on one of the characters who need to talk and actually do the conversation that way. It doesn’t always end up in the story verbatim, and sometimes not at all, but I find it an excellent way to discover whether my characters have the depth needed to make them feel real to the reader. We’ve done this for several years when working on a series of Lord of the Rings-based fanfics that we’ve collaborated on. We haven’t done it much lately as the characters seem able to speak for themselves now, but I like having role-playing available as a tool to make my stories better.

    1. Texanne Avatar

      Berni–

      Grrr! Indeed! Your creative writing teacher was a bigot and a fool. Okay, those are harsh words and might get me moderated, but what was he/she thinking?

      I don’t write Science Fiction or Fantasy simply because my imagination is not that big, but my goodness! It’s a wonderful kind of literature–yes, literature. It’s the most perfect and acceptable way to make social (and every other kind of) commentary and criticism. Look under the hood of any enduring SF or Fantasy story and you will find absolutely profound thought.

      What’s the emoticon for a woman ear-thumping a teacher, anyway? Grrr! You said it.

  18. Lorraine Avatar
    Lorraine

    Does building dolls of your characters and playacting little scenes with them count? *hides face in embarrassment*

  19. Aimee Avatar
    Aimee

    I never tried RP until I met my husband. He did manage to get me into it and I can admit that it has improved my writing. And not just in plotting either. I remember my first attempt at running a game I used the semi-sorta-magic system I had set up for my WIP at the time. When he learned all of the rules to magic in this particular setting he went, “Oh, Wow.” Which was exactly what I was looking for.

  20. Shayna Avatar
    Shayna

    D & D is the system I started with as a roleplayer, and I have been playing pretty consistently since I was about 12 years old. Roleplaying is what first inspired me to write down the stories I came up with, as I started to have fun with playing through imaginary worlds that I and my friends devised. It helped me a lot with world-building, and while I had experimented with character development before I started roleplaying, it helped a lot with thinking outside my typical assortment of favorite character types.

    Honestly, I had been devising elaborate plots and stories well before learning to play D & D; I was generally considered the thinker and creator in games I played with my sisters as a little kid, from house to Barbies, which never seemed to fit into what most people consider “normal” games. Much more like fantasy adventure games than lets-dress-our-dolls-for-prom, they provided much more influence for my later stories than anything that arose during my crazy gaming sessions. Odd as it may seem, my Barbie world was a much more interesting, convincing, and fun place to be than any world I delved into with my gaming group, and when my sister, years later, asked if I still remembered any of those old games, I was as surprised as she to admit that I remembered them better than any mission in D & D. Now I’m writing them, along with my other novels, as stories for her kids. So in a way, I have been role-playing my writing since before I can remember.

  21. SirOtter Avatar
    SirOtter

    I played D&D from 1976 to 1990, but retained very little of that in my stories other than my half-ogre paladin who’s popped up in a couple of humorous fantasy yarns, both as yet unsold.

    On the other hand, after discovering the internet I got involved in several online role-playing games, less structured than D&D. The freer form resulted in a lot of character development, as it allowed me to explore how my characters would react to other characters over whom I had no control. I learned a lot about my characters that way, and have wound up using most of them in stories that have sold here and there. They also have prominent places in my series of Intangible Private Eye novels, the first of which is being flogged about to myriad agents.

  22. Doug Reeves Avatar

    Role-playing is one of the things that got me interested in writing when I was twelve or so. I still use some of the principles learned from the games: Everyone has their own skill-set; there is danger in just about anything; everyone has something to hide, unless they are just completely crazy evil; and it’s fiction… don’t take it more seriously than it warrants.

    I think of my characters as characters in a role-playing game. They each have their quirks, their own skills, and one of the main reasons for writing about them is to develop these things.

    Also, I still love to create worlds. There is nothing I find more exciting than learning about a completely new universe, expanding on the paper before me. Woo hoo!

  23. Trisha W. Avatar

    I role-play a lot of things in my writing. In fact, my husband often calls me to do so when I ask him, “What do you think of…” Most often, we’ll play out fight scenes with our boffer weapons, or even do improv with wrestling scenes. Other times we’ll talk through it (him playing the GM to me playing PC as a character OR him asking, “Ok, what would you do if [name of mutual friend of ours] did that in YOUR game.”

    I also have a wonderful co-author who I met through Play-By-E-Mail role-playing. Most of our draft writing happens in role-playing form via Messenger programs, where we assume the identity of each character and act it out. This is particularly useful for when we’re stuck on a scene. Even if it isn’t something we’re currently co-writing, we will assume the role of another character just to help each other through a stuck point.

    It’s one of my favorite ways to write. ๐Ÿ™‚

  24. Christina Stiles Avatar

    I write role-playing games and fiction, but I haven’t used rpgs to help with my fiction up to this point, though it is something that I have considered trying. I think it would be best to go from story idea to gamer rather than the reverse; you wouldn’t want your game rules flavoring your fiction, after all.

  25. Leigha Avatar
    Leigha

    I never planned to use D&D directly for my writing, but it has done two things for it.

    a) A session really gets me in the mood to go home and write. Every time, even when the writing is going through a difficult spot. I don’t play D&D currently because my group dissolved after a tragic real-life death, but when I was playing, it was once a month or so.

    b) Some luck-of-the-dice/GM intervention character interactions have at least passed through my head as base points for good stories, with significant elaboration. One example: I had a sorcerer character get forced by some monster or other to flee in terror (failed one of those saves, I guess), and the GM stuck a Paladin (with the ability to remove “run in terror” effects, I guess) in my way. His intent was just to get me back into the action, but I didn’t understand why he stuck the Paladin in my way and why he took the time to describe him as having an aura of good (apparently Paladins are supposed to have one of those). I thought the Paladin was supposed to be important, so I decided my character was going to fall immediately in love with him. And the GM thought that was too good to let go, so we worked the Paladin into the story line, and I on my own time thought of an interesting set of twining backstories centered around their romance. Never wrote it down, because being based of off D&D the initial possibilities were still pretty cheesy, but I did start asking deeper questions and still float the story around, waiting for the right outlet.

    Your idea of testing out world physics is really neat. I haven’t actually done that but I have used the structure of D&D to think about my world physics. It is helpful to do it on such mathematical terms sometimes.

  26. Sanguinetigre Avatar
    Sanguinetigre

    I started making up stories for my younger brother and sister and using their action figures to act them out. One day we were at a thrift store looking for things (when you’re broke it is the best place to find new toys as long as you have a decent imagination) and we came across the red box Basic D&D set. We rolled up characters, tweaked the rules and boom, next thing we know, every character as an amazing amount of depth and backstory and now my sister is trying to convince me to write out those stories and try and get them published.

    It was amazing the direction the stories had to take with that one addition of a random result of the die roll. We saw characters be killed but couldn’t bring ourselves to cheapen the story going on to bring them back or redo. What we did do is steal some nail polish from ma and redo them and introduce new characters.

    It was a great aid and a discipline to the story writing.

  27. Carmen Avatar

    I do! I actually RP both tabletop and online, and I’m nearly always the GM. I’ve had a little inspiration for books there but I admit I’ve broken away from that. Sometimes I’ve done line for scenes for RPG plots that I never manage to introduce so I turn them into books. Line for Scene works great for both. ๐Ÿ™‚

  28. Rebecca Seidel Avatar
    Rebecca Seidel

    I’ve never actually gotten a chance to play in anyone’s campaign or to run my own, primarily through circumstances always coming down infuriatingly on the side of me not having enough time or the prospective GM being a *huge* flake.

    I do use RPG rulebooks as a writing aid, though. They’re great for kickstarting a character, particularly White Wolf books, which have whole lists of character archetypes to choose from and spend a lot of time talking about how to develop character background (as a player) and use that background to make the characters miserable (as a Storyteller/DM/GM/whatever you call yourself). I rarely stay with exactly what I got out of the books, but they’re a wonderful way to get going.

  29. Wulf Avatar

    I’ve run campaigns in my story worlds. I find they are a rich source for adventures, and one I know inside and out (no hours spent studying modules or creating background material).

    I found that playing adventures in the world forced me to flesh out aspects such as trade and small countries and cities; things that really add depth and grit to the stories I write.

    I’ve also created some fantastic characters in role playing that I later used in stories. Playing them in games seems to really bring them to life and make them fantastically easy to write.

    The interesting part is, I’ve taken characters and places from fictional universes and pulled them into mainstream fiction too. I find that they adapt so easily between the two.

  30. Sara Avatar

    I started playing DnD as a kid, which piqued my interest in art and stories and sort of honed it… I started thinking about the character in a more well-rounded way–such as whether they were normal or super-hero strength, what magic they could use and what were the limits. I guess when you’re a kid “limits” seem boring… you want the most powerful character ever, until you realize that it’s the limitations and the obstacles that really help to make things interesting.

    When I was eleven, I started role-playing via irc chat… which helped a lot because I’d get into a dialog with fellow players whenever I created new worlds/monsters/races/etc.. and they’d point out inconsistencies or, more often, I’d notice inconsistencies throughout play. So I’d avoid writing whole stories with these same elements only to be discouraged by inconsistencies after getting halfway through a script. Not to mention that if such and such character walked through a door and then suddenly picked a flower from a meadow, somebody would ask–hey, wait, how did that character get there? And that curbed some of my spontaneity, especially the random, non sequitor kind that frustrates and wastes time later when revising.

    A good example were a bunch of creatures I had… they were supposed have separate themes, like sun, moon, twilight.. and I kept unknowingly overlapping their abilities because it turned out they were too similar to begin with. I was able to straighten them out, keep them organized in their separate themes, and add weaknesses and balances that allowed for more obstacles in the story. I went so far as to embed them in the culture of the world by planting motifs for each to be associated with, which had not occurred to me before. (It’s always tempting to wing it.)

    I’m primarily an artist/illustrator, so when I’m focused on my skill/technique or what have you as an artist and a full-time student, having an RP running alongside is great. That way I keep my story skills up, and usually I’m better able to focus on ideas and avoid a creative block when I do get back to my own stories or goals. Plus, I usually guide the story or people come into my worlds, so I’m always practicing as an entertainer.

    Oh… I think also when I was ten to.. thirteen, I found Mugging the Muse, which I think really kicked off my roleplaying skills, so I was no longer just a player tagging along, but able to guide the story.

    I think the benefit of roleplaying for me, especially, is realizing how much depth and backstory helps the present story. I’ve been roleplaying one story with one person for three to four years, the same characters, world, creatures. We now have so much depth to draw upon that it’s no longer any trouble to come up with a new story in this same world. When we were just starting out, we’d hit blocks and get bored, but after that first year we always knew what to do. It solidifies for me that part of making a story is accumulating those story seeds and patiently developing them until you have a world from which you can choose the story that works.

  31. Amber Avatar
    Amber

    That made me giggle too much. I think I frightened my kitten. You sound like a very fun GM.

    In response to the question;

    I can actually respond to this one. *glee*

    A warning in advance: I babble. I will try not to.

    I unintentionally role-played my universe. I say unintentionally because the idea came from being bored during a game I was a player in. One that began to grate on everyone but the GM and his “favorite” player after one too many sessions of that player in a basically solo adventure.

    We were at Denny’s at 2AM and knew there were at least two houses we could go to if we wanted to try to play something else. We picked one and left the GM and his player at Denny’s and went on to a friend’s. Then we sat in a basement for about an hour playing video games before I asked them if they wanted to try something different; free-form. I said we could use my world to play in for practice, just to see if they like the free-form play-style.
    (In case it is unclear, free-form is role-playing sans numbers and sheets)

    They’d all read my snippets and been my feedback for the past year, so they knew the setting and main characters. I didn’t expect the positive reaction I received. They really wanted to play it. Not only did they want to play in my universe, they wanted to play by my rules. None of them had played a free-form game before but that’s how I got into role-playing so it was what I wanted to try as my first time GMing.

    I told them to make up any characters they could think of with any abilities they wanted. I loved the characters they came up with. I had to put a ban on copyrighted characters as I wanted it to be personal for everyone, but I ended up with one fan-character, she wasn’t too bad though. I had a lot of fun describing the areas in my little world to wide-eyes. They were laughing or on edge through most of the adventure, a few times I was slapped for scaring someone and one of them actually cried when he thought one of the NPCs had died. I’d never been so terrified and excited. It was incredible.

    What I learned about my characters, my world, my plot even, just blew me away. I’d never thought of the characters I’d created as living, breathing beings. At least not in relation to real ones…
    It was so fun introducing these familiar characters to my friends, as the characters, and having them react on their own. I didn’t think anything up ahead of time, all the words my characters said were what they would have said. The places everyone visited were spur of the moment and based solely on their choices throughout the adventure. I really had nothing planned. There was no real combat, but there was a bit of fighting and it was interesting to figure out how that worked without dice to back me up.

    Turns out, common sense is perfectly suitable as a combat system. =)

    One of the players had the worst luck that first session. He’d arrived in the world via a portal in his freezer. He meant to grab an ice cream sandwich and ended up in another reality. (the idea was just to get them there in whatever way seemed reasonable for the character, his character was a blue anthropomorphic skunk with an addiction to ice cream sandwiches.) He was sent through the unpleasant portal of infinite screaming, that’s not it’s title but it’s what he named it, only to land on a bed of thorns. He was greeted immediately by a grating, high pitched laughter.

    Now being that these players knew the characters, he already knew who this was and gave me a look that stayed with me. The NPC he ended up stuck with for the rest of the adventure happens to be my favorite, if only because she is so fun to write -it is always fun to write the characters so opposite ourselves. She is so very cruel-. It wasn’t my initial idea to set his adventure up in such a way, or to give him the worst companion for his character, but it ended up working out really well. They bumped heads constantly and because of how he reacted to her and, in turn, I had to react as her; I learned exactly who that character was/is. It was like meeting her for the first time. I had no idea she was so annoying.

    Common sense and battles; that is where I was. (see? babble) They encountered very few actual “battles”, but of the trouble they did find he took the brunt of any damage while she stood back and laughed at him -if she weren’t causing the damage in some way-. Until he’d had too much and shoved her little butt in a bottle. I believe the bottle came from an area they’d run into to avoid the long branch of a sentient, angry tree. My ingenious player decided to actually look around for useful things and found himself a bottle, it was full of a fermented fruit juice when he found it. It was empty roughly twenty in-game minutes later, which is around the time the fae pushed the last button and spent the rest of that session trapped in a smelly bottle.

    The sheer oddness of most of what happened in that game is what I enjoyed and what ultimately led to my redesigning the world and characters. They no longer fit. My old visions were too confined, too easily placed in a nice, neat little mold that they had no real personality. The characters they became in just one session of role-playing it…those were the ones I longed to write about.

    Before this goes on forever; I learned more about my story, world, characters and story-telling style in one session of role-playing it out with other people then I ever did writing it out alone. Now it’s an entire universe with conflict, culture and life instead of just a few character-driven short stories here and there that embarrass me now that I look back at them.

    The experience taught me not to confine myself. I had a very strict vision of what I wanted to do and where I wanted this one story to go and it was stilted because of it. Letting that go, living a little in the world I wanted to write about and not being afraid to break my own little cage really helped me grow. My writing has improved dramatically since. I’m only sad that the game itself got out of hand and drama stepped in where it doesn’t belong. I no longer see any of them anymore, but I still remember our adventures and I still go back to that dialogue and chemistry as a way of checking my writing against it. It was so natural and fun, I want to make sure my writing is as well.

    That was a very long comment that may have been gibberish. I have not had enough coffee. I am very sorry if no sense has been made here.

  32. Sterling Avatar

    I absolutely love role and roll playing.

    I have role played on line, in person (LARP), table top, and via text based servers (MUDs, MUSHes).

    I have also DMed in virtually all of the above as well.

    When I role play a concept I find that it works really well with my writing. I role play my main character in the world, and learn just as he does that there are some things that he can’t over come (If you’re MC is having too easy of a time, leave his fate to the dice and watch it suddenly get far more complicated. What? He needs to get on the otherside of this door, but it’s locked and he failed to pick it? What is he going to do now?). It really helps with thinking out of the box because you NEED to when thinking out of the box.

    Things that make Players shudder when a DM says them:
    One moment. (followed by extensive dice rolling)
    Are you sure?
    Is that all you do?
    Do you have a backup character ready?

    Things that make a DM smile when a Player says:
    How bad could it get?
    What’s the worst that could happen? (Three Dragons materialize behind you)
    That was a fluke, it couldn’t happen again.
    The DM already did that, he/she won’t do it again.
    See, we made it from that death-defying experience with barely a scratch. We’re invulnerable!
    Wow, this is too easy.
    It’s just a _________. (Fill in the blank with any big nasty monster type)
    Everyone knows that____________(monster type) can easily be killed with ________! (fill in with a commonly believed but false thing i.e. werewolves and silver)
    I’m SURE it’s trap free.

    In addition to helping me make my characters more three dimensional, it has also helped the worlds become more realistic and full. After all your MC is not the only one telling a story in your world. It’s filled with them, but you’re just choosing to focus on a select few.

  33. Clint J. Gibson Avatar
    Clint J. Gibson

    Hi Holly,

    Role-playing is one of the key reasons I got into story writing in the first place. Form my point of view, role-play games ARE visualised novels in thier own right; whether they be boardgame-based RPGs (D&D) or videogame-based RPGs (Final Fantasy Series).

    Whuke playing any RPG, i have a tendency to go off road and explore the world the way I want to, not the way the story dictates. For me, It’s all about breaking away from the old-fashioned linear story telling. Open ended stories are far more interesting and forces the audience to ask questions.

    However, I’m still to see a novel that has multiple nedings, or a series of stories which start off with a “keystone” and all subsequent stories splinter off in different directions.

    Granted, I’m still very much a newcomer and I have a lot to learn when it comes to writing a novel. I’m writing my first one right now but it’s an on and off thing while I try to balance my career with my writing.

    Best Wishes,

    Clint ๐Ÿ™‚

  34. Storm Avatar
    Storm

    I’ve run players through my Naeterra world — in fact, for a while it had its own HTML roleplay room… I would do it again in a heartbeat, actually. (My stepdaughter keeps telling me that I should be expending my writing energies writing RPGs and then having my two sons (one a programmer, one a graphic world-builder) create the games around them. I don’t know about that, but I may consider it, down the road a piece). Frankly, I’ve loved RPG since I was 14 years old and discovered them at a D&D booth at the Renaissance Faire (you paid $2 to play all day with a seasoned DM, including drinks, back in 1976). I think I’d really -love- being a part of making a life building RPGs and GMing them.

    SS

  35. Michelle Avatar

    I hate roleplaying, and never am good at computer games.

    Despite that, I’m currently spending a lot of time in Second Life, playing particular games within that game. Not roleplaying as in fantasy, but there are several big SIMs in SL which are dedicated to Victorian and futuristic steampunk culture. And those great architectural delights, costumes, and gadgets have leant a huge amount of detail to my next novel being developed – based in large part on a Steampunk society.

  36. Liss Avatar
    Liss

    I text-based role-played for a while. I used it to test out my characters on anonymous strangers. A lot of writers I’d worked with before had immortal, invulnerable characters whose only achilles’ heel was to faint in times of trouble, thereby reducing them to damsels in distress. Of course this was attacive to various alpha-male wannabes, but disgusted my own Amazon-esque characters. While the girls were busy standing on the sidelines cheering on the guys, my own female character would get in there and fight with the best. I mostly used RP to see how well my non-conventional characters would be accepted among people I already knew were pre-disposed towards fantasy.

  37. Melissah Avatar

    I love roleplaying. I love coming up with worlds or stories, and I love letting other people through them. The advantage of letting other people play in your sandbox is that it allows you to really understand how others would react to certain situations. It can open up all kinds of ideas.

    It also shows me when my ideas are a little boring, and can show me where I might need to make changes.

    And, despite all the purple prose wankery that goes on in text-based or IRC roleplaying games, I did enjoy them back in the day. It taught me a lot of bad habits, though; my stories from back in the day were full of that kind of flowery description and, ugh, introspection, which is something online roleplayers are notorious for! In text based RPGs, players are judged by the size of their paragraphs, so they often fill them with exposition and inner dialogue, and it’s so. Effing. Boring. I eventually learnt that bigger is not better and now allow myself to be inspired, particularly by other characters. I don’t steal them, though. I’d never do that. Most of the time, they’ve already been stolen by obscure fantasy book characters, anyway. ๐Ÿ˜‰

    So my point is that, yes, I have used RP as a tool in the past. Sometimes for character inspiration or story generation. Mostly, though, it is just another creative outlet. I get to design a world and give it to other people, which is really all I can offer people.

    1. Kate Avatar
      Kate

      Ah, the purple pose wankery and 2,000 word posts. ๐Ÿ˜‰ Another thing role-playing taught me: Don’t. Use. So. Many. Adjectives. And. Adverbs. I still have a tendency to ramble (REALLY? :P), but it’s something I’m working on.

      There are a lot of people in the massive PbP RPing community that are atrocious writers (the community’s just too massive not to have ’em), but it’s usually very easy to steer clear of the worst. Spotting a good game with the right standards isn’t too tough, and if there happens to be a member or two that you have difficulty writing with, there’s always the option of not writing/plotting with them.

      I now feel the need to share this link to a community for PbP role-players: http://rpg-directory.com/index.php?

      There you can find information on just about anything related to PbP games. There are a LOT of interesting topics related to trends and what not to do in role-playing. There’s even an active thread about how role-playing relates to solo writing. ๐Ÿ˜‰ I’ve learned a lot there.

  38. caroline Avatar
    caroline

    Hi

    I laughed when I saw this thread. I have used my story characters in rpg’s, although one is too powerful to use much, she’d unblalance any game. I’ve not found that the games have helped with the writing, but the writing has helped to flesh out characters for the games. I did used to write notes of D&D games I played with one group, which asre funny to read back, but I’m not sure how much would translate into actual writing. One thing I will add though, I’ve also used them in text based rp in Second Life, and one thing that has shown me is how NOT to write! Its obvious that some people there see themselves as aspiring Jacqueline Careys or someone similar, and fill paragraphs with flowery, emotive yet crappy writing. If I see another ‘slim digits’ (fingers), ‘lavender hues’ (purple eyes) ‘luminous orbs’ (bright eyes) or ‘silken tresses’ (nice hair) I’m gonna SCREAM!

  39. Ben Avatar
    Ben

    Role Playing (or roll playing as the typo that so fittingly fills the title of this blog post)

    While I have never used this as a writing aid, I have rolled the dice. Some things I have discovered:
    You might know the mission, but a couple rogues, a barbarian and a wizard sometimes enjoy a good drink at a roadside pub rather than attempt the rescue on the forgotten island. This may lead to one rogue running away, the other having difficulty using a chair as a weapon due to lack of proficiency with chairs, a mug upside the head and overall enjoyment all around.
    Dont drink, play D&D involving an Orge battle and talk about pig roasts… You really dont want to know any more. You dont.
    Fat cats make good pillows.
    These games can never be truly replicated on the PC because half the fun is the community and the flexibility of options. You are not limited by a fixed set of possible outcomes. This is probably the most important thing to learn.

    Thats about it though.

  40. Pym Avatar
    Pym

    I could probably write a lot more than a comment on this, but I’ll keep it short. I not only roleplay, but I have done the text-based ones for going on 18 years. It’s *like* writing, but not *quite*. I’m still not sure as to the benefit it brings to novel writing, as most of the games use pre-existing worlds; they’re closer to interactive fanfic than novel writing. Take that as you will, there’s always plenty of opinion on fanfic vs novel writing.

    That said, I’ve found it helps me with characterization, because I’m focusing on one character in a bigger story. I’ve also learned how to craft dialogue and visualization of a scene. If I’m playing the embedded GM role, it’s helped me a little with storytelling. There is a lot in textual roleplay that doesn’t apply, such as pacing vis a vis other players, some crafting of a “pose”, etc, but all in all I think it’s helped mostly as a character tool.

  41. Eva Avatar

    I have written role-playing adventures as combinations of novel and adventure, the latter included as sketches, rule-data, and alternative story lines as boxes in addition to the text. My idea is to make preparing the adventure an interesting reading experience and to allow a GM to get an intuitive grasp of the story, although the novel can be just one out of hundreds of possible variations of the adventure.

    Some of my main characters (those that experience the adventure) are actually PCs I have played in the past, which made it easy
    for me to make them seem alive, to ‘become’ them to some extent,
    because I already ‘was’ them in role-playing sessions. It was like answering questions what they would do in certain situations, because I had behaved as them.

    The content of the plot was also pretty easy to develop, because I had created it as an adventure beforehand. I was completely familiar with the logic behind NSC activities, how the problem could be solved in different ways, what needed to be known by who in order for the PCs to get what they needed, etc. I have played the adventures each a couple of times with different people, before writing them down as a story.

    If any of you speaks or rather reads German, check it out http://www.lizajasabenteuer.de

  42. Bkgain Avatar
    Bkgain

    *face palm* Well, it looks like part of my description failed due to html symbol coding *groan*. “…while strange music playing until finally โ€” and โ€” displayed…” the dashes here were supposed to be “…until finally letter-letter-letter-letter and letter-letter-letter-letter displayed…”. Talk about a let down for a tale!

  43. Bkgain Avatar
    Bkgain

    Me-me-me-me-me! I role-play, as does my husband – who earned a badge at a convention for being a “Lawful Bastard” of a Dungeon Master to the delight of his engrossed players. I have sooooo many stories that came about because of the imaginative ideas, the boasts, and the reminiscing of enthusiastic friends and their sometimes character-fatal escapades. So much happens when wading in full-plate mail through humid, mosquito-filled swamps, crawling on tattered silk robes through dungeons, turning the next corner in dark castles and finding you need the rope you left at home to haul the guy in front of you up from the pit he just fell into. The thrill of suddenly dropping into dry quicksand pits to find your next expedition runs through forgotten ruins. Pushing the “RESET” countdown button when you’re stuck in a closed-room trap buys a lot of time when you are at a loss of what to do, until you finally give up and let the time run out only to find the door opens once the countdown completed. Adrenalin soars when you’re running in blind terror from racing monsters in the dark with claws able to rake through plate steel doors. Then there’s the amusement of rescuing princess from their virtue, being on the losing end of deals with fiscally oriented dragons, managing naughty familiars who buy and sell crates of things without your knowledge and create their own guilds like a Teamsters union, and you desperately downing unmarked potions in an emergency hoping for the best. Ah, and the whirlwind romances that often spawn your next generation of adventurers, and on and on.

    But places do not have to be dark and dank and scary to be effective. For a post-apocalyptic group we ventured through a contemporary military mess hall, network server room, and video game room in the personas of walking, talking badgers and other crazy mutants. Our sides hurt from watching a 4-ft “badger” in bandanna and bandolier button mashing his way through brilliant colorful explosions protected behind a flat glass panel that rendered any potential damage as harmless, while strange music playing until finally — and — displayed before him in sequence. We as players had to figure out each button push (die roll) was harmless (after getting our tails kicked in a desert by a vicious Mad Max-style motorcycle gang), the explosions were on a screen, the music was part of the box, and the letters were: G-A-M-E O-V-E-R.

    Imagine, if you will, a game so intense and adrenaline filled that full grown military men (Air Force and Marine), their hair standing on end, turned on every light in the house to go to the bathroom. That when all was said and done the weekend saw the demise of 27 pizza boxes (with no leftovers). And trash bags filled with soda cans and bottles were piled out the door. The game (played multiple times at the insistence of enthusiastic players) claimed 32 player character “kills” and they thirsted for more! (Caution: Shameless boast here) Our work and our adventures preceded us to places we had not yet visited, even overseas, but those in the gaming community knew us by name on arrival. Even more than a decade later this recognition still happens.

    So, am I influenced by role-playing for story morsels? You bet I am! The trick is if you want to publish these things you have to know what you can and cannot use per copyright limits, you have to make the adventures and the mechanics plausible (especially with the use of magic), and if you want to use a character someone else created by name, get their permission to use it IN WRITING. Everything is just easier to change the name and modify the results, to be honest.

    I also play those massive multi-player online role-playing games as well. Do they inspire me for writing? Not as much. The visuals are amusing but they miss the spontaneous dynamics of expression from a real person playing right next to you or across from you. Even the availability of open forum discussions during live play pale in comparison – one can take “your mom” and Chuck Norris jokes only so much. But, at times, it could be all you got.

  44. Johanna Avatar
    Johanna

    I have played DnD for about six years. I haven’t run a game yet, so I haven’t tried out any world ideas, but I do often try out characters as a PC. A lot of these characters end up morphing into cranky-pants even if they didn’t start out that way. I’m usually the only girl playing and sometimes I just get sick of the penis jokes, you know? Oh well, it’s still fun.

  45. Red_dot Avatar
    Red_dot

    I am the original “Pinball Wizard”. I have evolved alongside videogames from the beginning. Asteroids, Space invaders yea that was me. Now I have moved to computer games of all sorts and play WII and 360. My wife gave me three gamer nerdlings. And now we have the ultimate third generation gamer grand child. I have a network at home with a T-1 1.9 up and down. In the 80’s I played a lot of D&D and stood over a pizza saluting Gary Gygax passing. The kids being nerdlings asked me one day about D&D wanting to play. So I dusted off the old monster manual and went into the dungeon with the kids. With my many hours of playing time I made it look easy and they made me make a game next. I didn’t realize until it was done that it was like making a live book, kids were impressed with how everything tied together and flowed. Even with today’s technology, I won’t be happy until we have a holodeck!!

  46. Andre C. Avatar

    Go Play! (Scroll to the bottom of the linked page for an explanation).

  47. Julian Adorney Avatar
    Julian Adorney

    I’ve played D&D for the last five years, and Warhammer for the last 10. Warhammer gave me a universe to write in, and both gave me the yearning to write dark fantasy, but playing the games themselves never affected my writing.
    At least not consciously.

  48. Jeff Avatar
    Jeff

    My one RPG experience was short lived and painful. I was ten and wanted my older brother to take me to the park and hit some balls. He wanted to stay in with his lanky, pale friend who smelled of fritos and his father’s old spice. His other friend was sick so he asked me to sit in as DM, “all you have to do is roll the dice when I tell you to.” was his overly simple explanation.
    So I read up quickly while they argued over who carried what, and plotted out a lovely little death trap on every square. I killed them and he punch me in nose for messing up his game. His game ended up next door with our crazy neighbor’s insane german shepherd.
    I never played again.

    I have however, prepared a quick character bio and a simple scene opener and had a friend read it and role play dialogue or a simple scene. I always allowed improv, but never used anything that came out of it. I was really surprised when I asked my Mom to help me out and she pulled a Sally Field on me. Screaming and crying and she actually broke a glass, that brought her out of it and we laughed at how carried away she had gotten.

    Good times.

  49. meela Avatar

    My world–and writing in general–started with buying the boxed game of D&D. I was 45-something at the time and finally felt ready to engage. I had made a friend who turned out to be a fabulous storyteller/DM. While I’ve never played one of his games, he did inspire me.
    The Story I started writing was an answer to why three goblins in the dungeon room were sitting on one side of the room, while a lone goblin sat on the other. I won’t be writing that full story till I’ve finished this year’s Nano, the last of the series.
    I thought I would lead games so I created a character to see how it was done. Even wrote a bit of background for her. Then, when I found a place to actually play and had to have a character, I pulled her out. She had some adventures and eventually died (coming back as a really good ghost cook!), and I had the beginnings of a world of my own.
    That inspiring friend went off and joined the Army, just before 9/11. To keep him entertained (and me focused on something good), I created a couple of characters. I wrote his character letters as my character (he’s not much of a letter writer at the best of times). In the course of those few letters, I had set up more of the history of the world, and unbeknownst to me, the beginning of my NaNoWriMo adventure.
    While I’ve based the original characters on the races of D&D, I’ve since decided that they would not be fantasy characters at all. After all, if a national magazine can refer to a skeleton as a possible “halfling” why can’t there be real ones?
    As for my characters… The history of my played character is a major part of the world and will come up in this year’s novel. I finally get to define what “goblins” are for real. My friend’s character gets to come to life in a couple of stories which he is happy with.
    And this year, I am finally using the world as the basis for creating my own Adventure. I’m not at the game creation state yet, but the idea for my storyworld was to create a world that presented opportunities for real life education. Yeah, I’m a bit weird. But, the idea of being able to get a real education while playing a game excites me.
    It also excites me to be among so many similarly minded people. Gamers rock!

  50. Kalita Avatar

    I would have to say that RPG taught me a lot about character and plot development, and how to solve conflicts without breaking character or world.

    I recommend it to budding writers and I still use roleplay among some trusted friends to help me nut out problems with books I am working on.

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