I posted this as a response to a comment about office supplies and role-playing games in one of the “Write A Book With Me” posts.
But I realized I’m curious. How many of you who write are or have also been role-playing gamers? (D&D, GURPS, another system…whatever. If you’ve sat in a room with friends talking your way through an adventure aided by the terrifying click of your DM or GM suddenly rolling dice, I wanna hear about it.)
I never got story ideas from the role playing, but I did use it as a way to test out my universe physics (the magic system, the map, the people and things that lived there) to see if anything could work better. Or worse.
So here’s my role-playing story, from when I was GMing my own campaign with a handful of friends.
I led a GURPS campaign through Arhel while I was writing in that universe and ran (tortured) some friends through the world.
It was…interesting.
One friend whose character had a rope, rope-throwing skills, and superb athletic abilities, insisted on walking through murky water instead of noticing the stalactites above and the stalagmites across the way. Insisted, against the warning of my raised eyebrow.
(I think I even asked her, “Are you sure?” If your GM ever asks you “Are you sure,” klaxons, explosions, and the question, “Think, think, what have I MISSED?!” should be running through your head.
Playing the campaign without feet until a companion figured out the heal spell proved to be a bit of a challenge for her.
Nasty, hungry things LIVE in murky water.
Another bought a flying carpet, asked for instruction on the magic word that started it—GM: “Do you do anything else before you pay for your carpet?” Him, thinking… “No.” GM raises eyebrow.—and flew off.
So he’s up in the air and flying away from the marketplace. His friends on the ground below are watching.
Him: “This is great. So, I turn and head back to the market.”
GM: “Really? How?”
Pause, while nervous expression crosses his face. Note the sudden silence among his companions on the ground below.
Him: “I say ‘Turn?’”
GM: “Nothing happens.”
Him: “I say “Turn left?”
GM: “Nothing happens.”
Him: “I lean over to see if it’ll turn like a bicycle.”
GM: “It’s still going straight.”
Him: (Sighing.) “Okay, so I crawl out to the very edge of the carpet and lift one corner of it to catch the wind like a sail and force it to turn.”
GM: “It’s a carpet, made of fabric, and at the very edge it does not support your weight. It buckles and you fall off. Dex roll to see if you manage to hang on to the edge.”
He makes his dexterity roll. Barely.
GM: “So now you’re hundreds of feet in the air, the carpet is still heading straight away from the market, and you are hanging backward from the front corner of it by your fingertips. Any thoughts here?”
Him: “I should have got all the operating instructions before I took off?”
If the Start command for your brand-new flying carpet is “Atherothromba,” the Turn command is unlikely to be “Turn.”
He was also the one who, while leading the expedition, found a room full of treasure with a clearly marked “beware all ye who enter here” type curse over the door. He entered, (GM raises eyebrow) against advice of the rest of his party, while his friends (who were getting the hang of me) waited outside the doorway.
There was a box. It had a button. The button said, “Don’t Push.”
Against advice from his colleagues and the raised eyebrow of his GM , he pushed the button. There was a moment while the clicking of dice on the table top echoed in a silent room.
Then, “poof!” He went from being the lean, handsome, square-jawed hero to being, ah… extravagantly furry. At which point, to the horror of everyone, including his footless buddy, he muttered “how much worse could it get?” and pushed the button a second time.
The soft click of dice on the table once more, as the device randomizer rolled through its possible combinations.
He became short and female. And STILL extravagantly furry.
There might possibly be good, solid reasons for NOT ignoring signs saying “Keep Out” or buttons saying “Don’t Push.”
I LIKE being a GM.
But I will note that my GMing style rewards the anxiously paranoid player over the “leap-then-look” one.
Imagine all the bad things that might be behind that door. Make them bigger. Give them more teeth.
Now ask yourself how they might be getting into position behind you while you and your companions are futzing around arguing (loudly) over whether it’s better to blow up the lock, shoot it with your arrow, or wait for the guy with the lockpick skills to see if he can get it (quietly).
Players learned to whisper in my world.
Have you ever role-played in relation to your writing? As a research tool, story generator, character development tool, or something else?
If you have, what aspects of the role-playing did you use, and how did you apply them to your work.



{ 119 comments… read them below or add one }
← Previous Comments
I just thought of something else, as I’m venturing through the Second Life versions of Myst/Uru worlds.
When Uru was online, I used it a lot as a place to work. Uru is the type of game where you can participate in activities that are going on in the game, or you can just explore the worlds as you see fit.
I’m very “geographic” or “environment” dependent on getting into the proper mindset to work. So, I would often go and just sit my avatar where the ambient sounds and other interactive elements of the game inspired my working mood.
Like now…it’s dang cold and icing over. Hate it. To get my mind in a better place for writing, I check in to Second Life, and settle in a place that makes me feel better. Right now, I’m in the Healer’s Retreat, beside the shoreline, listening to the birds and insects, amid the blooming purple flowers and flowing green grass. It keeps my mind off of the bitter cold, dreary weather and puts me in a ‘perkier’ place.
And the best thing is…when you need a break, you can just move to another ‘world’ and find someone to chat with.
Im new here and i hope i will contribute to this forum in some way :)
Hey Holly,
First of all thanks for all the time and effort you put into all this- its very much appreciated.
Secondly, yes, I have used role playing before in my novel(s). As a player of D&D in my youth, I found it useful to take my four main characters and assign the relevant ’stats’ to each of them. It was a good way to see how the group dynamic worked.
Later, I found it useful in battle scenes. By assigning corresponding stats to villains, I found that by using the dice certain elements of combat were revealed. Of course, I didn’t use details in my writing as it would be INCREDIBLY boring to describe a battle in that way, but I found it a useful guide as to how, for example, a sword duel might play out.
Also, in terms of large scale battles, in D&D there are some methods by which one might use the dice to play out armies facing each other. Again, I have found this useful to inject a sense of reality (a strange way to describe the rolling of dice to decide life and death for characters, I know). Perhaps reality is not necessarily the correct word; ‘random factor’ might be a better phrase.
I discovered early on that trying to shoehorn plot into battle (whether one on one or 10,000 on 10,000), it seemed a little too contrived, too formulated. I found that this random factor helped to inject a dose of how chaotic such affairs might be.
Apologies for the long response, and I look forward to seeing if others have found this method useful.
Cheers
Jake
Actually, quite a bit of the time, when I’m designing a speculative fiction world, I will use the Hero system to define the powers available and the power levels in use. It’s quite flexible, and it differentiates between the power itself and the special effect. For example, a force blast can be a blaster, a fireball, a lightning zot, the breath of a dragon, or a sonic projector, (all different special effects) but they could all have the same effective damage (game damage in d6).
The purpose of this is to create a “realistic” magic or tech system, with consistent advantages and disadvantages, and to be able to see at a glance when something is a violation of the rules that you’ve already set up.
But, as far as plots and characters, the role-playing is all inside my head. The game mechanics just lets me know when I’m cheating.
I’ve found that Ars Magica’s (by Atlas Games) magic system is perhaps one of the best and most ‘believable’ systems ever written. It becomes extremely useful when I’m trying to define a magical system for my story. The entire game focuses more on role-play than ‘roll’-play as well. The first session that I ever ran of it consisted almost solely on the magi (the players) discussing the hierarchy of their covenant – the place where they would live and conduct magical research. It was amazing to see eight players so completely inhabiting their characters, discussing politics and beliefs rather than hacking away at Random Beast #4 in room A2. The game also offers insight into envisioning a saga… as the campaigns run over decades and incorporate new characters throughout. Indeed, it was the game that inspired me to ever envision writing a multi-book story.
Hi ,
Im new to the forum and just wanted to introduce myself, i’m Hank . I’ve been lurking around the forum for quite some time looking up info but finally decided to make an account.
Cao everyone,
Im new to the forum and just wanted to introduce myself, my name is Robert and I’m form US. I’ve been a long time lurker who has finally decided to make an account and contribute.
Hey all i was just wondering if you were interested in watching the new saw movie? I just watched it here for free and it was prty damn amazing
quality for free! http://tinyurl.com/NewSawMovie
So if you havent seen this movie then check it out here! Also please dont share this link too much outside of this forum as it will probably die then.
Hopefully no one thinks I’m a total freak (not that I care toooo much), but my role-playing is a reverse. I’m not saying if I’m writing about some mad serial killer roaming the streets of enchanting London I’m going to go off and start flying around in the night kid-napping helpless prostitutes and slitting people’s throats or anything, but I act alot. Acting like I would expect my character to act in a situation, even just walking to the school bus like I’d expect them to walk, helps me envision my character even more and gets me all “in-da-mood” to write about them. I can easily change my mentality, my handwriting, or whatever else of that nature overnight as I please usually. It’s a great talent to have if I do say so myself, and my reverse role-playing is the best help when it comes to getting in touch.
My writing associate and I do that from time to time. Usually we’ll write journals or notes in the character’s mindset or examine situations from their perspective. Very useful skill for capturing the character. And annoying too sometimes when you can see that charcater would do some plot-altering action :P
I’m pretty enthused about someday role-playing the not reverse way though, don’t get me wrong.
← Previous Comments