The Karnee Curse and How It Works
The Nature of Karnee
A. Definition of Karnee
Karnee is shapeshifting from birth as the result of a curse handed
down from generation to generation. It is intrinsic magic for the
affected character, not controlled by magic but (sometimes and with
varying effectiveness) by concentration and self-control.
Details of Karnee
a) The Karnee forms: · quasi-feline · quasi-lupine
· mammal-aquatic · bat-like
The shapeshifter in change won't grow heavy fur or fins or scales
during the shift. In the feline and lupine forms (which are only
vaguely feline and lupine) the body is covered with a very short,
silky close-lying coat of hair like the summer coat of a thoroughbred.
The forms do not mimic any existing animal, so anyone seeing a shifted
Karnee will not mistake it for a natural wolf or wildcat or dolphin
or whatever. The Karnee forms all have in common that they maintain
the original pigmentation of the victim, that they are sleek and
sexy in an exotic way, and that the victim's human origins remain
vaguely apparent.
b) The Karnee advantages and disadvantages
When in the Karnee form, the victim experiences euphoria and a
restless, bounding energy. He is tireless, fearless, and sometimes
plain crazy. This comes from the chemical witches' brew his body
dumps into his bloodstream to effect the change.
The result, though, is that when the Karnee's body reverts to true
form, he will experience a downward spiral of emotions that is severe
exact proportion to the upward cycle he just left. This dark mood
will be accompanied by exhaustion and fear, and will improve gradually
as the body regains equilibrium. The downswing will be slightly
longer than the upswing, and will be lengthened if the victim can't
replenish expended fuel. The victim will have a voracious appetite
following a shift.
The Karnee curse tends to cause enormous shame in its victims during
their down-cycle. They recall perfectly their actions while they
were Karnee, and what they recall is so different from anything
they would do in their normal or down-phase that they have difficulty
facing their own actions.
- (1) Advantages listed
- (a) Precognition
- (b) Shapeshifting
- (c) Magic-sensing
- (d) Heightened physical senses
- (e) Hardiness
- (f) Extended youthfulness
- (2) Disadvantages listed
- (a) Uncontrollable rages
- (b) Inadvertent shifting
- (c) Post-Shift depression
- (d) Lack of self-control while in Karnee form
- (e) No control of Shift form
- form will usually, but not always, be appropriate to surroundings
(water-form if near water); air form if on cliffs, mountains,
etc.
- (f) Death-sentence by non-Karnee
c) Bones, skin, etc.
Karnee bones are always harder to break than normal human bones
because even when the Karnee is in human form, the bones retain
properties of the elasticity that allows them to re-form. Karnee
skin is more flexible, so will be resistant to the signs of aging.
The Karnee will look young long past youth. Karnee are harder to
kill because their bodies will react to a threat with the Karnee
Shift, and will reform around and rapidly repair trauma sites.
d) Karnee effect on magic
The Karnee curse does not confer any sort of magical ability, but
it doesn't confer any magical blocks, either. The Karnee will have
to learn the physics of magic just like anyone else, but can have
as much or as little magical talent as any normal human.
B. Heritability of the curse
Karnee is the specific curse passed on to the offspring of the
Sabir and Galweigh families for the past four hundred years. It
travels down the family tree in the following manner:
- · If only one parent has Karnee genes, no matter whether
the parent is a full Karnee or a minor carrier, the curse will
not show itself in any form, though the offspring will be a carrier
of the curse.
- · If both parents have only a some Karnee genes, then
the curse will be active in all offspring to varying slight degrees,
but at most will only manifest in invisible ways---heightened
senses, slight precognition, a berserker reaction to rage that
can in most cases be passed off as a bad temper, and a marked
increase in sexual appetites and in fecundity.
- · If the parents each have some Karnee genes and the
child receives fifty-one percent or better of the Karnee-positive
genes, the infant will be Karnee. From birth, he or she will exhibit
spontaneous shapeshifting; the frequency of this will lessen as
the child begins to understand that people see this as a bad thing
and don't approve; after time, the child will gain some self-control.
Children in the same family can exhibit varying degrees of affliction,
with some being Karnee and some having no visible curse at all.
The inheritance pattern mimics that of a multi-gene variable-intensity
recessive trait.
C. Method of action
The maximum affliction includes all the characteristics of minimal
affliction---heightened senses, slight precog, the berserker reaction,
and heightened sexuality---but adds total-body involvement in the
form of variable shapeshifting. Adrenaline and other hormones and
neurotransmitters flood the system and stimulate the Karnee curse,
causing the victim's body to reform totally.
Bones become enormously plastic in the initial stage of the change---they
stretch and reshape. Muscles flow, tendons slide along the fascia
to new locations, organs re-form to allow for the differences of
the body cavity, skin stretches like elastic. The change conserves
mass---a 180 lb. man will still weigh 180 pounds in his new form,
minus the very small amount of fuel burned to effect the change.
When the new form is achieved, everything takes on a temporary
appearance of solidity, but this is false. The bones are already
beginning to drift back into their natural shape, taking the rest
of the body with them. In Karnee and non-Karnee forms, they remain
more flexible than human bones. The change can be partial or complete,
and can last from a brief, weird, slight alteration of facial features
that lasts for merest seconds to a total-body alteration that lasts
for as much as a day.
The shifts are triggered by strong emotion, but the longer the
hormones and neurotransmitters and whatnot build up in the bloodstream
between episodes, the less emotion it will take to trigger the response,
and the more severe the response will be.
D. History of the Karnee curse
Two of the main characters, Kait Galweigh and Ry Sabir, were born
with the Karnee curse. This is the pertinent information on that
curse.
1. Origins
Origins first. The curse happened as the result of both magic and
the backlash of magic. An early Galweigh progenitor attempted to
put a curse on a Sabir enemy---and while the curse affected the
man it hit with the left-hand spiral of the curse, the backlash
from the spell struck the caster with an equal force, and with the
right-hand spiral of the curse. Twin curses with equal power and
results that will look identical to all but the sufferers. Because
of the rules of magic in this world, both curses are aligned in
effect (that is, one won't do good things because the other does
bad).
However, initially the curse seemed like a failure. Nothing visible
happened to either the caster or the victim, and nothing visible
happened to their children, or their grandchildren. In fact, the
results didn't show up in full force until about a hundred years
down the road, when both Galweigh and Sabir offspring, legitimate
and otherwise, lost track of their ancestors and started to intermarry.
2. Potential threats
Karnee is one of a number of physical conditions present in people
in the world of Matrin that will result in an automatic death sentence
for the carrier, if found. On Abjan, The Day of Infants (See Matrin
Calendar, part 3, ), infants found to carry the Karnee curse are
killed for the good of society. The vast majority of people in Ibera
strongly support this measure---to understand why, you have to look
at the nature of the Karnee curse, and at the threat its carriers
pose.
· Karnee offers a slight precognition, and heightened senses.
Those will be dangerous to people who have something to hide.
- · It offers increased childbearing potential. It will
therefore be a threat to non-Karnee bloodlines.
- · It offers increased hardiness. That will be a threat
to people who can't hire the Karnee into positions where this
hardiness will be an advantage, and who are forced to face those
who can. Or those who might have made enemies among the Karnee.
- · It offers the ability to shapeshift (albeit usually
in an uncontrolled manner and into an unchosen form), and means
that the carrier's true nature can not be seen by the people around
him or her---a frightening idea to anyone with only normal abilities
and only one form.
3. Twin nature of the curse
Go back to the history of the casting of the original curse for
a moment. Let's posit that the curses are, because they are twins
from the same spell, linked. The sufferers of one can identify the
sufferers of the other, and these people are somehow drawn to each
other---but drawn with equal parts of rage and lust. Dark passions
with an undercurrent of sex, attraction, desire, and instinctive
hatred. Let's also posit that the Karnee of both the right and left
handed strains are equal, and are capable of controlling each other,
of fighting each other as equals, but that either is, in that regard,
superior to regular people.
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