Notecarding: Plotting Under Pressure
© 2002, by Holly Lisle
Here's the scenario. You find yourself in a situation where you have
to do a book in a hurry. Could be you got a letter back from an editor
or agent telling you that, while they can't use the book you submitted,
they would like to see your next project. Could be you took on more contracts
than you have time to complete. Could be you forgot about a pending deadline,
or put it off because Real Life intruded in a big way.
In any case, now you're faced with a book that must be done to a professional
level in a severely limited amount of time, and, for real fun, let's say
that you don't even have any idea yet what the book is going to be about.
Maybe you know most of the characters, if it's a book in a continuing
series. Maybe the whole thing is just a vague, nebulous blur in your mind
-- you sort of know what you'd like it to be about, but beyond that, you're
in the dark.
Maybe you haven't a clue. You are as blank as the page in front of you.
Maybe you simply have never been able to plot out a novel in advance and
would like to try it.
No matter what your situation, don't panic. This workshop will teach
you how to create plots out of thin air, with nothing but work, and more
work, and maybe a bit of work after that. Sound fun? Well, actually, it
is.
Preliminaries
In order to create this plot out of thin air, you're going to have to
do a bit of book dissection. You're going to have to guess about following
things in advance:
- Who are the primary viewpoint characters in the book?
- How long do you want the book to be?
- How long do you want each scene to be?
If you've never written a book before, I'll give you some help with this
out. A viewpoint character is the one through whose eyes you see some
or all of the action in a novel. In books told in the first person --
The dragon was coming after me -- flying close and tight behind
me, with the flames of its breath heating up my heels as I ran
-- you usually have only one viewpoint character, the narrator. In books
told in the third person -- The dragon shot around the corner
after Erin, flapping hard and breathing fire at his heels --
you can have any number of viewpoint characters, but for the best flow
of the book, you should spend most of your time with just a few. One to
six viewpoint characters is pretty manageable. The hero, the sidekick,
the villain, the love interest, the villain's sidekick, and even the hero's
cat are all potential viewpoint characters.
To come up with characters, you can take a look at How
to Create a Character, and the Character
Creation Workshop, as well as all sorts of books and other
articles on the subject. Remember -- while you're at this stage in the
process, nothing is written in stone. Create more characters than you
think you'll need, pick out the ones that really sing to you, and move
on to the next step.
How long should the book be? Barring guidelines or contract clauses that
state otherwise, figure on something between 90,000 and 125,000 words.
You may end up going higher, but don't plan on going lower -- novels shorter
than 90,000 words are hard as hell to sell.
How long do you want each scene to be? Depends on your writing style
and a lot of other things, but to get all the goodies that you need into
a scene, you generally have to give yourself a bit of elbow room. Figure
on more than a thousand words and less than five thousand. If you aren't
sure how to create scenes, or what you need to have in one, do the Scene
Creation Workshop, or read any number of excellent books
or articles by other authors on the subject.
The Mathematics of Magic
I'm going to start a demo book for you, just so you can see how this
goes.
I'm going to create four characters who will be my viewpoint characters.
My heroine, named Elsie, is a twenty-something house-painter who recently
lost her best friend. The hero is Mike, a sturdy, intelligent businessman
bored out of his skull by the mundane nature of his existence. Mike's
best friend is a free spirit with a tendency toward trouble named Frisco.
And the villain is ... hmmmm. Let's go weird with this, and make the book
a paranormal. Let's say the villain is Elsie's dead best friend, who has
been involved in wickedness that Elsie never knew about, and who ended
up dead because of Elsie making an error -- if things had gone the way
this best friend planned, Elsie would have been dead, and the friend would
have been ... something else. Let it rest. The friend needs a name. Let's
call her Annabelle.
Knowing nothing more about that, I'm ready to do a little math. Let's
say that I want my book to be 100,000 words long, and I want each scene
to run an average of two thousand words.
BOOK MATH FORMULA ONE:
Number of words ÷ Scene length in words = Number of Scenes
I'll need fifty scenes to complete the book. I have four characters through
whose eyes we'll be discovering the story. I don't want to give each of
them equal time, though -- I want to spend most of the time with my hero
and my heroine, only seeing the action through the eyes of the sidekick
and the villain from time to time.
So say that I give my hero one third of the scenes, and my heroine one
third of the scenes, and split the remaining third equally between sidekick
and villain.
To do that, I'll divide my fifty scenes into thirds.
50 ÷ 3 = 16 with a remainder of 2
For the moment, ignore the remainder and concentrate on sixteen. That's
how many scenes Mike and Elsie will have. Annabelle and Frisco divide
the final third between them. 162 = 8, so they'll each get eight scenes.
And you have that remainder of two -- you can pass out the final two scenes
to whomever you'd like to have them. I'm going to give an extra one to
Annabelle, and one to Frisco.
So here's what we have:
| CHARACTER |
# OF SCENES |
| Elsie |
16 |
| Mike |
16 |
| Frisco |
9 |
| Annabelle |
9 |
Break Out the Index Cards
This next bit is pure fun.
Get out a pack of index cards, write the name of each character on the
correct number of cards, and if you'd like, on a few extras -- I'll make
eighteen for Elsie and Mike, ten or eleven for Frisco and Annabelle.
Once the names are on the cards, pull out a card set -- I start with
the secondary viewpoint characters, because this lets me let the main
story float for a while, building up momentum.
With one set of character cards in hand, start writing down one-sentence
scene ideas, one per card. Be a little crazy -- just write down all the
fun things that you can think of that could happen to the character you
have in hand, keeping in mind that all scenes require conflict and change.
Here's a demo:
- Frisco -- playing with the Ouija board alone, runs
into the ghost of Annabelle, who tries to seduce him to her cause.
- Frisco -- running with Mike, confesses that he's
been using the Ouija board and has had some cool experiences; invites
Mike to try the thing out.
- Frisco -- meets Elsie and both likes her and has
a bad feeling about her, as if he's seeing her through two pairs of
eyes -- he decides to see if he can get to know her better.
- Frisco -- and Mike take Elsie snowboarding, and Frisco
makes a careless mistake that almost gets Elsie killed; afterward, he
cannot figure out how he made that error.
And so on. These are not written in any particular order, though you'll
find that as you're throwing down ideas, some will fall into a clear linear
order. Some won't. Don't worry about it. Never deny yourself a scene just
because you can't figure out how it will fit.
Do cards for each of your characters. Don't worry about referring to
the other cards as you put these scenes down -- just let yourself have
fun with them, coming up with one-line descriptions of exciting scenes
that you want to write. As you get a few things on paper, you'll find
that you start having ideas for other characters. And a rough idea for
the story itself will start forming, too -- what it's about, where it
could start, how it could finish.
By the time you have all of your scene ideas on cards, you may have a
clear idea of how the story will go. Or you may not. Doesn't matter. Find
yourself a bit of floor spare, and put the cards on the floor, laying
them out in the following fashion:
| Elsie |
Mike |
Annabelle |
Frisco |
| Elsie |
Mike |
Annabelle |
Frisco |
| Cont. ¯¯ |
Cont. ¯¯ |
Cont. ¯¯ |
Cont. ¯¯ |
Don't worry when you're putting the cards out about placing them in any
particular order -- you'll get to that. Just keep them in character columns.
Now. There is probably one scene that stands out as the perfect scene
to open the book -- it might be from any of the characters' points of
view, but when you think about what you want to read on the first page,
one or two of the scenes will really stand out.
Put the scene that you prefer as your opener at the top of your row for
that character.
Look through your other scenes for all the characters, and see which
scenes, if any, are dependent on it, and which scenes for the other characters
should be first for them.
Start putting things in order, leaving your scene cards in their character
rows for the time being. You'll find that some of the scenes that you
imagined being toward the end do remarkable things when moved to the beginning,
and that your subconscious has given you some terrific correspondences
-- one character will be doing something that meshes beautifully but strangely
with what another character is doing, giving the story depth that you
did not anticipate.
You'll discover surprises -- scenes that play off of each other to create
humor or tragedy that you had not foreseen. You'll find a great deal of
magic waiting as you shuffle your little squares of paper around.
You'll also find scenes that don't seem to fit, as well as some that
strike you as dull or pointless. Scrap the dull or pointless ones, but
don't give up on the ones that don't fit. By working in backstory, changing
some of your plot around, and devising some deceptions and surprises,
you can often create a place for the “out-of-place” scene
that will add layers, depth, and power to your story.
Once you have your notecards in order by character, it's time to put
them into one long, single line. Start with a strong scene, end with a
strong scene, and in the middle make sure all your events could happen
in the order in which you've placed them (though as you start typing this
in, you can change things that don't quite work.)
Once the cards are in order and you've read through them once or twice
to make sure you have them they way you want them, sit down at the computer,
type them in using either outline or bullet format.
Copy and paste them into the bottom of your novel document. Now just
look at each sentence-scene, write the scene that it describes, and delete
it when you're done with it.
Working in this fashion, you eliminate all those “get out of bed
have a cup of coffee drive to work answer the e-mail and FINALLY something
happens” scenes that you can get otherwise. You're writing from
exciting bit to exciting bit, trusting your brain and talent to tie everything
in and to give you some great surprises along the way. You don't have
an outline so much as you have a rather sparse roadmap, one that leaves
plenty of room for adventure and that won't take the fun out of your story
before you've even written it.
And you have something that can be completed on deadline, and that should
be fresh and coherent and good when it's done.
Good luck with your project -- and I hope you have as much fun with this
technique as I have.
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