Totally Off Topic: Writers Who Role Play
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I posted this as a response to a comment about office supplies and role-playing games in one of the “Write A Book With Me” posts.

But I realized I’m curious. How many of you who write are or have also been role-playing gamers? (D&D, GURPS, another system…whatever. If you’ve sat in a room with friends talking your way through an adventure aided by the terrifying click of your DM or GM suddenly rolling dice, I wanna hear about it.)

I never got story ideas from the role playing, but I did use it as a way to test out my universe physics (the magic system, the map, the people and things that lived there) to see if anything could work better. Or worse.

So here’s my role-playing story, from when I was GMing my own campaign with a handful of friends.

I led a GURPS campaign through Arhel while I was writing in that universe and ran (tortured) some friends through the world.

It was…interesting.

One friend whose character had a rope, rope-throwing skills, and superb athletic abilities, insisted on walking through murky water instead of noticing the stalactites above and the stalagmites across the way. Insisted, against the warning of my raised eyebrow.

(I think I even asked her, “Are you sure?” If your GM ever asks you “Are you sure,” klaxons, explosions, and the question, “Think, think, what have I MISSED?!” should be running through your head.

Playing the campaign without feet until a companion figured out the heal spell proved to be a bit of a challenge for her.

Nasty, hungry things LIVE in murky water.

Another bought a flying carpet, asked for instruction on the magic word that started it—GM: “Do you do anything else before you pay for your carpet?” Him, thinking… “No.” GM raises eyebrow.—and flew off.

So he’s up in the air and flying away from the marketplace. His friends on the ground below are watching.

Him: “This is great. So, I turn and head back to the market.”

GM: “Really? How?”

Pause, while nervous expression crosses his face. Note the sudden silence among his companions on the ground below.

Him: “I say ‘Turn?’”

GM: “Nothing happens.”

Him: “I say “Turn left?”

GM: “Nothing happens.”

Him: “I lean over to see if it’ll turn like a bicycle.”

GM: “It’s still going straight.”

Him: (Sighing.) “Okay, so I crawl out to the very edge of the carpet and lift one corner of it to catch the wind like a sail and force it to turn.”

GM: “It’s a carpet, made of fabric, and at the very edge it does not support your weight. It buckles and you fall off. Dex roll to see if you manage to hang on to the edge.”

He makes his dexterity roll. Barely.

GM: “So now you’re hundreds of feet in the air, the carpet is still heading straight away from the market, and you are hanging backward from the front corner of it by your fingertips. Any thoughts here?”

Him: “I should have got all the operating instructions before I took off?”

If the Start command for your brand-new flying carpet is “Atherothromba,” the Turn command is unlikely to be “Turn.”

He was also the one who, while leading the expedition, found a room full of treasure with a clearly marked “beware all ye who enter here” type curse over the door. He entered, (GM raises eyebrow) against advice of the rest of his party, while his friends (who were getting the hang of me) waited outside the doorway.

There was a box. It had a button. The button said, “Don’t Push.”

Against advice from his colleagues and the raised eyebrow of his GM , he pushed the button. There was a moment while the clicking of dice on the table top echoed in a silent room.

Then, “poof!” He went from being the lean, handsome, square-jawed hero to being, ah… extravagantly furry. At which point, to the horror of everyone, including his footless buddy, he muttered “how much worse could it get?” and pushed the button a second time.

The soft click of dice on the table once more, as the device randomizer rolled through its possible combinations.

He became short and female. And STILL extravagantly furry.

There might possibly be good, solid reasons for NOT ignoring signs saying “Keep Out” or buttons saying “Don’t Push.”

I LIKE being a GM.

But I will note that my GMing style rewards the anxiously paranoid player over the “leap-then-look” one.

Imagine all the bad things that might be behind that door. Make them bigger. Give them more teeth.

Now ask yourself how they might be getting into position behind you while you and your companions are futzing around arguing (loudly) over whether it’s better to blow up the lock, shoot it with your arrow, or wait for the guy with the lockpick skills to see if he can get it (quietly).

Players learned to whisper in my world.

Have you ever role-played in relation to your writing? As a research tool, story generator, character development tool, or something else?

If you have, what aspects of the role-playing did you use, and how did you apply them to your work.

Questions for New Yorkers
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My MC has a 1-bedroom apartment at the Parkchester Apartments at 2000 East Tremont Avenue, in the Bronx.

She’s a professor at the Institute for the Study of the Ancient World, at 15 E. 84th St., New York.

I know that, leaving from home, she can take the train from the Lexington Avenue station to get to work. However, what steps does she have to take to get there?

And would there be any difference in her route on the trip back?

What police precinct would cover the Institute for the Study of the Ancient World?

How hard a time would she have getting a taxi in front of THAT police station? Would the taxi driver be willing to take her home?

And finally, is there anything that doesn’t fit with a 45-year-old single female Serbian immigrant, naturalized American professor living in the Parkchester Apartments? It LOOKS like a nice place. Am I going to get her killed by forces other than the ones she has drawn down on herself by discovering that damned vase?

Back with a whisper, not a bang
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I’ve got most of the Grad stuff set up. I’m getting ready to do a live Ustream.tv show for Think Sideways grads, and I may do another for anybody who wants to show up.

I’ve been doodling on the “dreaming the dead” novel, and pulling together themes and concepts and characters. Nothing much on paper, yet—some clusters, some questions. I don’t like tying myself into any one thing until I start to understand what the story is going to be, and I’m not there yet. I’m not ready to look at The Sentence. I’m certainly not ready for plot cards, or for book math. Not yet.

But I have a pretty decent research library pulled together.

In no particular order, I’m using:

  • Defying Empire: Trading with the Enemy in Colonial New York, by Thomas M. Truxes
  • The Mole People: Life in the Tunnels Beneath New York City, by Jennifer Toth
  • Archeology: Unearthing the Mysteries of the Past, by Kate Santon
  • Chronicle of the Roman Emperors: The Reign-by-Reign Record of the Rulers of Imperial Rome, by Chris Scarre
  • Alexander the Great, by Paul Cartledge
  • Worlds at War: The 2500-Year Struggle Between East and West, by Anthony Pagden
  • Handbook of Ancient Greek and Roman Coins, by Zander H. Klawans
  • Frommer’s NYC Free & Dirt Cheap: 382 Free Events, Attractions, Classes & More
  • Lonely Planet New York City: City Guide
  • The Taste of Conquest: The Rise and Fall of Three Great Cities of Spice, by Michael Krondl
  • The Killing of History: How Literary Critics and Social Theorists Are Murdering Our Past, by Keith Windschuttle
  • How the Barbarian Invasions Shaped the Modern World, by Thomas Craughwell
  • Born In Blood: The Lost Secrets of Freemasonry, by John J. Robinson
  • The Creators: A History of Heroes of the Imagination, by Daniel J. Boorstin
  • The Timetables of History: A Horizontal Linkage of People and Events, by Bernard Grun
  • Ten Discoveries that Rewrote History, by Patrick Hunt Ph.D.
  • Cave Canem: A Miscellany of Latin Words & Phrases, by Lorna Robinson
  • Ancient Rome on Five Denarii A Day, by Philip Matyszak
  • Ancient Mysteries, by Peter James & Nick Thorpe
  • Ancient Inventions, by Peter James & Nick Thorpe
  • 33 Questions About American History You’re Not Supposed to Ask, by Thomas E. Woods, Jr.

No, it’s not a historical novel, or anything like it. It’ll be fantasy. Big Fat Fantasy, as dark and gritty (and I hope as occasionally funny) as Talyn or Hawkspar, but set in this world, and in our day.

No, I’m not going to read all of those before I start plotting, or before I start writing. I don’t work that way. I’ll dig as I go, the way I always do.

But I’ll use all those books, and probably more, to dig out the ideas, the characters, and the details and get the story right.

33 Worst Mistakes Writers Make About Blind Characters

33 Worst Mistakes Writers Make About Blind Characters

And speaking of getting the story right, if you’re a fan of the 33 Mistakes series, I FINALLY put up the next book: The 33 Worst Mistakes Writers Make About Blind Characters, by Stephanie Green. She did a kick-ass job on it.

It feels good to finally be getting back to the rhythm of adding folks’ work to the shop, and doing the other things I haven’t done in a while.

Like posting here.

Marching through the Middle East
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Tam sent me a link to an animated map of the Middle East and surrounding territory through the ages. The thing is silent, completely apolitical, and absolutely astonishing.

Take a look. It’s a visual of 5000 years of history in 90 seconds, and well worth the time.

Actually, all the maps are pretty mind-blowing.

I’ve got to get back to work, but …. wow.

Quantum Entanglement, God Immanent, and Talking Socks
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Two Pairs Talking SocksSo I got to reading about quantum entanglement and thinking about how it could be used in with worldbuilding to create a magic system. Quantum entanglement is the extraordinarily cool fact that quanta—the very, very smallest, indivisible particles that are force carriers for the matter of the universe—form connected pairs, and these pairs have connections to each other that are not hindered by space or time. A quantum particle in one place that is acted upon will respond … while its connected quantum particles elsewhere will ALSO respond identically, and simultaneously, no matter how far away they are. (Or perhaps even in which universe they exist.)

This little bit of science is perhaps the fantasy writer’s great motherlode of workable magic, and I tripped over it, and dug into it, and fantasy gold started raining on my head. Let me show you why.

(Beyond this point, we drift from science into my speculation.)

Everything contains quanta. Not just light, but you and me and the kitchen table and the stars scattered across space and through time. You, through the connections of your quanta, are connected to the Eiffel tower, and some chick in Monterey, and the planet Venus, and the star Alpha Centuri, and perhaps to the moment and the place of the birth of Leonardo da Vinci, and to some eight-eyed scientist in another universe. Right now. And when your quanta get pinged, all these things to which you are connected register the hit. And—here’s the golden part—when all of those things to which you are connected register the hit, YOU get pinged.

It’s all very small. It might seem insignificant. But what if it isn’t? What if those pings are what are registering when you suddenly think of your best friend from high school, and then the best friend, out of the blue and after fifteen years, calls you the same day? What if those pings are registering when three different people in three different parts of the world stumble over the same new scientific theory at the same time, and start pursuing it independent of each other?

What if those pings are registering when you have the sudden, very bad feeling that you need to get off the road right now, and you do, and a truck comes around the corner the very next second, on your side of the road, where you would have been if you hadn’t listened to your gut?

What if those pings are registering when you ask God, however you may perceive God, for something, and that something happens?

What if you could connect to these pings on purpose, through meditation or prayer or biofeedback or because You Can Build A Mainframe From The Things You Have At Home*? (* Title of an old computer-geek filk that I happen to love. Sorry about that.) Could you learn to control what you heard? What you saw? Could you track what is going on somewhere else in the country? In someone else’s country? Could you and a hundred other quanta listeners track down Osama bin Laden with just your minds because you’re all connected to his quanta? Could you create a cure for some heinous cancer? Could you turn a hurricane around? Could you listen to the birth of the universe, or witness life on another planet, in another star system?

Magic, all of those things. But maybe not.

Maybe all the stuff our brain is doing with the 90% that doesn’t look like it’s doing anything is related to connecting with quanta, with listening to pings. Maybe your gut has a quanta listening station built in, too.

Maybe God is connected quanta—the part of each of us that is also part of everything and everyone, everywhere, everywhen—that knows everything, that feels everything, that is everything, eternally. God immanent. A number of religions have described God in this fashion—maybe the folks who follow those religions are listening to their quanta.

So, if your magic system is based on quanta, if you’re going to utilize the principle that everything is connected to everything else and that all these connections are in constant, immediate communication with each other, how do you make that work?

Abundance Talking SocksWhy? Well, because socks are fun to make, first of all, and if you’re going to do magic, it might as well be fun. Next, the technology for making socks is available to the most primitive and the most sophisticated people equally. Also because socks are useful and warm, and they are a physical, tangible point of contact between the maker and the wearer. Because socks can come in any colors, any patterns, any styles. And you can have people agree on what those colors and patterns and styles mean. Agreement on meaning, that is, language, is critical.

Give Thanks to Spirit SocksThe demo socks I’ve shown here are Quantum Socks—or Talking Socks, to the Anzi people, whose culture I’m thinking about and developing as I make the socks. I’ve decided that the Anzi created a small language to embed prayers and, eventually, communication with other Anzi, in their clothing. They started with colors, each of which has a meaning and a meditation. They moved on to simple patterns; braids and blocks and checks and bands. And then they created glyphs. The glyphs embed the specific desire of the maker into clothing in visible, readable form.

Give Thanks to Spirit GlyphThe green, brown, gray and red Abundance Socks on the right (in the picture above) carry the Give Thanks To Spirit glyph in a continuous band.

The blue, green, white, tan, and rose Winds of Change, Waters of Serenity Socks on the left (in the picture above) carry the Summon Spirit, Invoke Change glyph in a continuous band.Winds of Change, Waters of Serenity glyph Each color has a meaning, the placement of each band has a meaning. (Yes, I have worked out the placements and meanings. I’m deeply geeky that way.)

So where’s the magic?

In the quanta. The act of willing something, of praying for it, of visualizing it, pings the quanta (in my worldbuilding system). The act of putting one’s will into a tangible, visible form allows others who know the language to ping the quanta again, simply by seeing the patterns and reading the language (because the act of observation changes that which is observed, remember).

The Abundance Socks give thanks for something needed. They acknowledge the Anzi belief that as soon as you put your will into the system, the system answers simultaneously, though you may not see the results immediately. So when the Anzi pray, they don’t pray for something. They give thanks for it, because whether they have what they need yet or not, they accept that Spirit has already answered.

From a real-world perspective, I started in on the first Abundance Sock, working out the magic of it as I was making it, and the next day, got word that THE RUBY KEY and a second book sold for nice money—news that I desperately needed. Were the socks, the prayer, and the quanta involved in this? Dunno. It makes an excellent story, though, don’t you think?

Talking Socks. They talk to Spirit, they talk to people, maybe they talk to quanta.

I’ll put up the background material (color meditations, band patterns and theory, and glyphs) and a pattern for the socks in the Reader section of the site as soon as I can. I have to write the sock pattern first (I’ve never written a knitting pattern before, so that in itself may take some time.)

One of the Best Websites Ever
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The Dictionary of the History of Ideas. Researching something to pass on to one of my Worldbuilders, and ended up here half a dozen times.

Fantastic site.

Note: It’s an OLD reference work: some of its entries are outdated, and some are flat-out wrong. Nonetheless, the majority of what’s in there is solid, and the remainder is, if nothing else, eye-opening.

I’m Offering Worldbuilding Tutoring on Ebay
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Here’s the deal. My home kidney-removal kit is broken, so I can’t auction a kidney, and in my entire life, I have never successfully fried up a grilled cheese sandwich that looked like the Virgin Mary.

Living on your writing is tough, this year has been especially tough, and at the moment I’m in a money crunch where money isn’t due yet, but bills are.

So we can make ends meet this month, I’m offering six months of one-on-one worldbuilding tutoring to three people. One auction will be a 1-day auction, one will be a three-day auction, and one will be a seven-day auction. The auctions, and all details, are listed below. You’re free to ask questions here, or on the individual auctions.

NEW: Due to a particularly useful comment from one poster here, I’m going to go ahead and offer a manuscript crit option, too. I’m trying to get words right now, so I’ll put off posting that auction until tomorrow or the next day. To make time to do the crit, and perhaps one or two later, I deleted two of the worldbuilding auctions that didn’t have any bids on them yet.

So … well … you can get a great Christmas or other holiday present for your favorite writer. Or yourself. Or start now — the time you start your six months is up to you.

One-Day Auction
Three-Day Auction
Seven-Day Auction

Current-Day Slavery
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The issue of current slavery got barest mention in Create a Character Clinic, as part of a development cycle. However, in reality, it deserves much more than a minor brush.

Here are other links you owe it to yourself to explore.

Anti-Slavery Society

Slavery in Niger

Arab Slavery of Africans

Slavery in Sudan

Finding information about current slave issues is a slow process. Disheartening, too. Some of this information is highly politicized. I apologize for the political aspects of those links; the stories, however, remain valid.

Informing ourselves, however, is a first step. Knowledge is power. Or at least a start.

Back from Lunch
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Just at 1000 words, so I have to keep going on I See You. Lost time this morning to locale research. I found good stuff, and I needed all of it, but it cost me time-wise. I haven’t even gotten to the wreck yet.